Commit Graph

1078 Commits

Author SHA1 Message Date
Rémi Verschelde c0180d20d1
Update README for new branches, matches Godot upstream 2023-02-28 18:32:32 +01:00
Rémi Verschelde edee4413e3
CI: Run HTML5 export workflow on 3.x branch only 2023-02-28 17:36:23 +01:00
Rémi Verschelde 3a23fdbe6a
Merge pull request #795 from Faless/ws/3.x_fix_disconnect
[3.x] [WebSocket] Fix peer disconnection not closing the network layer.
2023-02-28 16:48:34 +01:00
smix8 c8bb3b874a
Rework basic 2D navigation demo for Godot 3.5 and later (#765)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:41:40 +01:00
dev-gilbride c8f0706055
Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 18:22:48 +01:00
David Briscoe ccc4354331
Convert 3D navmesh demo to use NavigationAgents (#806)
Co-authored-by: smix8 <52464204+smix8@users.noreply.github.com>
2023-02-24 17:57:50 +01:00
pseidemann 1849640ff8
opensimplexnoise: Fix persistence, tweak documentation URL and layout (#791) 2023-02-22 19:31:51 +01:00
Aaron Franke 3ae7f01a23
Merge pull request #837 from Vilcrow/pong-screen-size-stable
Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager.
2023-01-30 19:49:42 -06:00
S.V.I. Vilcrow 690dd395fd Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager. 2023-01-31 04:24:20 +03:00
Aaron Franke f85f8b2b4d
Merge pull request #831 from moth-boi/master
Fix bomb collisions through walls on 3.5
2023-01-24 17:51:58 -06:00
MotH 7ddaf29f8d Fix bomb collisions through walls 2023-01-24 22:22:15 +01:00
Aaron Franke b626d3e628
Merge pull request #829 from aaronfranke/readme-post-9e68af3
Update multiple resolutions README with an asset library link
2023-01-23 18:09:44 -06:00
Aaron Franke a39928fc55 Update multiple resolutions README with an asset library link 2023-01-23 18:06:07 -06:00
M o t H 9e68af38d9
Update projects to Godot 3.5 (#827) 2023-01-23 18:24:56 +01:00
Hugo Locurcio 4357b5b620
Improve 3D global illumination demo (3.x) (#759) 2023-01-17 21:42:16 +01:00
Drikus Roor 24519e58a8
Fix misleading comment in WebRTC Signaling (#812) 2023-01-06 23:09:14 +01:00
Heus-Sueh 219e37b592
Update 4.0 status to beta in the README (#804) 2022-12-10 22:52:00 +01:00
Fabio Alessandrelli fe6f646c9d [WebSocket] Fix peer disconnection not closing the network layer.
We were removing it from the MultiplayerAPI but not immediately
destroying it (to avoid tricky in-signal de-referencing).
We still need to properly close the connection in this case if we want
the remote peer to be notified immediately.
2022-11-24 17:45:11 +01:00
Rémi Verschelde 06bdeb97dc
Clarify that `master` here tracks `3.x` upstream (#764) 2022-08-05 11:42:08 +02:00
Aaron Franke b1f9f2da48
Merge pull request #720 from Calinou/2d-sprite-shaders-improve-appearance
Improve visual appearance in the 2D Sprite Shaders demo
2022-07-10 18:52:23 -05:00
Hugo Locurcio d7c7e4ede3
Improve visual appearance in the 2D Sprite Shaders demo
- Scale the sprites up so they take a larger portion of the window.
- Enable mipmaps on the sprite to avoid artifacts at low resolutions.
2022-07-10 18:48:33 -05:00
Aaron Franke 0550497e60
Merge pull request #754 from HaywardMorihara/2d-platformer-pause-comment-update
Docs: 2D Platformer - Update Pause Mode Comments
2022-07-10 17:14:48 -05:00
HaywardMorihara 5c13d21260 Docs: 2D Platformer - Update Pause Mode Comments
I believe this comment got out-of-date (based on the fact that the `Stage` scene seems like something that was in an older version of the demo: 81441c42b7/2d/platformer/Stage.tscn), so updated the commment to reflect the current state of the demo, along with some other information that I thought a developer might find helpful.
2022-07-10 14:34:36 -04:00
Aaron Franke 2f60828e6e
Merge pull request #750 from bend-n/patch-2
Fix typos in `webrct_signalling/README.md`
2022-06-15 00:34:54 -04:00
bendn 61d9e0f1ab
Fix typos in `webrct_signalling/README.md`
number 2, fix of #749
2022-06-15 09:48:06 +07:00
Aaron Franke cd72b05a7d
Merge pull request #739 from voylin/FixGuiInputMappingPersistenceKeyMaps3.x
[3.x] GUI Input Mapping Demo Persistent Key Mapping- Fixes #629
2022-05-07 17:04:57 -05:00
Voylin 69758f2523 Fixes #629
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-05-08 06:55:30 +09:00
Aaron Franke 0f848370fe
Merge pull request #729 from voylin/master
Including *.json files to fix #725
2022-05-01 19:13:15 -05:00
Voylin 4618c9b04e Including *.json files to fix #725
There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke 6ddead591a
Merge pull request #721 from Calinou/add-multiple-resolutions-demo
Add a demo on supporting multiple resolutions and aspect ratios
2022-04-25 00:05:44 -04:00
Aaron Franke 6eec19b9af
Merge pull request #723 from Calinou/multiplayer-pong-tweak-icon
Tweak Multiplayer Pong demo icons to be different from singleplayer
2022-04-19 19:11:56 -05:00
Hugo Locurcio 935e9bbc44
Tweak Multiplayer Pong demo icons to be different from singleplayer
This makes for easier visual grepping after importing all demos
in the project manager.
2022-04-20 00:52:58 +02:00
Hugo Locurcio 59d443e889
Add a demo on supporting multiple resolutions and aspect ratios
This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00
Aaron Franke 2e40f67b1b
Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke f1de905f87
Update README files after release 3.4-b0d4a7c 2022-03-26 04:42:06 -05:00
Aaron Franke b0d4a7cb8a
Fix incorrect title in README of RigidBody Character 3D 2022-03-26 03:41:48 -05:00
alan-man fed698d0d2
Add a 3D Rigidbody character demo (#675) 2022-03-24 17:43:39 -05:00
ScorpionInc db01a216fd
Add axis label highlighting to the Joypads demo (#684)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-23 19:50:43 +01:00
cubeface b46a823342
2d platformer gun cooldown fix (#686)
Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00
Aaron Franke 2190128fd3
Merge pull request #687 from rburing/set_physics_params_before_spawn
Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
2022-03-13 15:09:50 -05:00
Ricardo Buring 9e096b1c89 Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 18:07:45 +01:00
Aaron Franke 14580c55ac
Merge pull request #685 from godotengine/dependabot/github_actions/actions/checkout-3
Bump actions/checkout from 2 to 3
2022-03-01 13:10:07 -06:00
dependabot[bot] 076b0453c6
Bump actions/checkout from 2 to 3
Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:05:17 +00:00
Aaron Franke 6b983c0542
Merge pull request #678 from ScorpionInc/master
Added Alpha effect to joystick indicators
2022-02-24 15:21:18 -06:00
ScorpionInc 07d6c311d7
Added alpha effect to joypad axis indicators
Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke 58c337c33c
Merge pull request #683 from rubynho/fix/broken_links
Fix broken links for the your first 2D game tutorial
2022-02-17 12:28:02 -06:00
rubynho aeb2d7b8d5 Fix tutorial name in the Dodge the Creeps project description
The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho b0fdd8cf76 Fix broken links for the your first 2D game tutorial
The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke fbde23fbb0
Merge pull request #682 from aaronfranke/2022
Update copyright year to 2022
2022-02-14 01:54:44 -06:00
Aaron Franke 3f507c0363
Update copyright year to 2022 2022-02-14 01:51:20 -06:00