Rémi Verschelde
c0180d20d1
Update README for new branches, matches Godot upstream
2023-02-28 18:32:32 +01:00
Rémi Verschelde
edee4413e3
CI: Run HTML5 export workflow on 3.x branch only
2023-02-28 17:36:23 +01:00
Rémi Verschelde
3a23fdbe6a
Merge pull request #795 from Faless/ws/3.x_fix_disconnect
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[3.x] [WebSocket] Fix peer disconnection not closing the network layer.
2023-02-28 16:48:34 +01:00
smix8
c8bb3b874a
Rework basic 2D navigation demo for Godot 3.5 and later ( #765 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:41:40 +01:00
dev-gilbride
c8f0706055
Check for obstacle before teleporting player in Grid-based Pathfinding with Astar ( #771 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 18:22:48 +01:00
David Briscoe
ccc4354331
Convert 3D navmesh demo to use NavigationAgents ( #806 )
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Co-authored-by: smix8 <52464204+smix8@users.noreply.github.com>
2023-02-24 17:57:50 +01:00
pseidemann
1849640ff8
opensimplexnoise: Fix persistence, tweak documentation URL and layout ( #791 )
2023-02-22 19:31:51 +01:00
Aaron Franke
3ae7f01a23
Merge pull request #837 from Vilcrow/pong-screen-size-stable
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Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager.
2023-01-30 19:49:42 -06:00
S.V.I. Vilcrow
690dd395fd
Fixed that the paddles can cross the floor if you run the "Pong" game in the i3 window manager.
2023-01-31 04:24:20 +03:00
Aaron Franke
f85f8b2b4d
Merge pull request #831 from moth-boi/master
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Fix bomb collisions through walls on 3.5
2023-01-24 17:51:58 -06:00
MotH
7ddaf29f8d
Fix bomb collisions through walls
2023-01-24 22:22:15 +01:00
Aaron Franke
b626d3e628
Merge pull request #829 from aaronfranke/readme-post-9e68af3
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Update multiple resolutions README with an asset library link
2023-01-23 18:09:44 -06:00
Aaron Franke
a39928fc55
Update multiple resolutions README with an asset library link
2023-01-23 18:06:07 -06:00
M o t H
9e68af38d9
Update projects to Godot 3.5 ( #827 )
2023-01-23 18:24:56 +01:00
Hugo Locurcio
4357b5b620
Improve 3D global illumination demo (3.x) ( #759 )
2023-01-17 21:42:16 +01:00
Drikus Roor
24519e58a8
Fix misleading comment in WebRTC Signaling ( #812 )
2023-01-06 23:09:14 +01:00
Heus-Sueh
219e37b592
Update 4.0 status to beta in the README ( #804 )
2022-12-10 22:52:00 +01:00
Fabio Alessandrelli
fe6f646c9d
[WebSocket] Fix peer disconnection not closing the network layer.
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We were removing it from the MultiplayerAPI but not immediately
destroying it (to avoid tricky in-signal de-referencing).
We still need to properly close the connection in this case if we want
the remote peer to be notified immediately.
2022-11-24 17:45:11 +01:00
Rémi Verschelde
06bdeb97dc
Clarify that `master` here tracks `3.x` upstream ( #764 )
2022-08-05 11:42:08 +02:00
Aaron Franke
b1f9f2da48
Merge pull request #720 from Calinou/2d-sprite-shaders-improve-appearance
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Improve visual appearance in the 2D Sprite Shaders demo
2022-07-10 18:52:23 -05:00
Hugo Locurcio
d7c7e4ede3
Improve visual appearance in the 2D Sprite Shaders demo
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- Scale the sprites up so they take a larger portion of the window.
- Enable mipmaps on the sprite to avoid artifacts at low resolutions.
2022-07-10 18:48:33 -05:00
Aaron Franke
0550497e60
Merge pull request #754 from HaywardMorihara/2d-platformer-pause-comment-update
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Docs: 2D Platformer - Update Pause Mode Comments
2022-07-10 17:14:48 -05:00
HaywardMorihara
5c13d21260
Docs: 2D Platformer - Update Pause Mode Comments
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I believe this comment got out-of-date (based on the fact that the `Stage` scene seems like something that was in an older version of the demo: 81441c42b7/2d/platformer/Stage.tscn
), so updated the commment to reflect the current state of the demo, along with some other information that I thought a developer might find helpful.
2022-07-10 14:34:36 -04:00
Aaron Franke
2f60828e6e
Merge pull request #750 from bend-n/patch-2
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Fix typos in `webrct_signalling/README.md`
2022-06-15 00:34:54 -04:00
bendn
61d9e0f1ab
Fix typos in `webrct_signalling/README.md`
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number 2, fix of #749
2022-06-15 09:48:06 +07:00
Aaron Franke
cd72b05a7d
Merge pull request #739 from voylin/FixGuiInputMappingPersistenceKeyMaps3.x
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[3.x] GUI Input Mapping Demo Persistent Key Mapping- Fixes #629
2022-05-07 17:04:57 -05:00
Voylin
69758f2523
Fixes #629
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Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Update gui/input_mapping/KeyPersistence.gd
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-05-08 06:55:30 +09:00
Aaron Franke
0f848370fe
Merge pull request #729 from voylin/master
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Including *.json files to fix #725
2022-05-01 19:13:15 -05:00
Voylin
4618c9b04e
Including *.json files to fix #725
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There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke
6ddead591a
Merge pull request #721 from Calinou/add-multiple-resolutions-demo
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Add a demo on supporting multiple resolutions and aspect ratios
2022-04-25 00:05:44 -04:00
Aaron Franke
6eec19b9af
Merge pull request #723 from Calinou/multiplayer-pong-tweak-icon
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Tweak Multiplayer Pong demo icons to be different from singleplayer
2022-04-19 19:11:56 -05:00
Hugo Locurcio
935e9bbc44
Tweak Multiplayer Pong demo icons to be different from singleplayer
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This makes for easier visual grepping after importing all demos
in the project manager.
2022-04-20 00:52:58 +02:00
Hugo Locurcio
59d443e889
Add a demo on supporting multiple resolutions and aspect ratios
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This demo intends to showcase what Godot can do in terms of supporting
multiple resolutions and aspect ratios.
2022-04-19 19:59:55 +02:00
Aaron Franke
2e40f67b1b
Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
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Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke
f1de905f87
Update README files after release 3.4-b0d4a7c
2022-03-26 04:42:06 -05:00
Aaron Franke
b0d4a7cb8a
Fix incorrect title in README of RigidBody Character 3D
2022-03-26 03:41:48 -05:00
alan-man
fed698d0d2
Add a 3D Rigidbody character demo ( #675 )
2022-03-24 17:43:39 -05:00
ScorpionInc
db01a216fd
Add axis label highlighting to the Joypads demo ( #684 )
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-23 19:50:43 +01:00
cubeface
b46a823342
2d platformer gun cooldown fix ( #686 )
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Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00
Aaron Franke
2190128fd3
Merge pull request #687 from rburing/set_physics_params_before_spawn
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Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
2022-03-13 15:09:50 -05:00
Ricardo Buring
9e096b1c89
Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
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This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 18:07:45 +01:00
Aaron Franke
14580c55ac
Merge pull request #685 from godotengine/dependabot/github_actions/actions/checkout-3
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Bump actions/checkout from 2 to 3
2022-03-01 13:10:07 -06:00
dependabot[bot]
076b0453c6
Bump actions/checkout from 2 to 3
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:05:17 +00:00
Aaron Franke
6b983c0542
Merge pull request #678 from ScorpionInc/master
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Added Alpha effect to joystick indicators
2022-02-24 15:21:18 -06:00
ScorpionInc
07d6c311d7
Added alpha effect to joypad axis indicators
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Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke
58c337c33c
Merge pull request #683 from rubynho/fix/broken_links
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Fix broken links for the your first 2D game tutorial
2022-02-17 12:28:02 -06:00
rubynho
aeb2d7b8d5
Fix tutorial name in the Dodge the Creeps project description
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The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho
b0fdd8cf76
Fix broken links for the your first 2D game tutorial
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The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
fbde23fbb0
Merge pull request #682 from aaronfranke/2022
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Update copyright year to 2022
2022-02-14 01:54:44 -06:00
Aaron Franke
3f507c0363
Update copyright year to 2022
2022-02-14 01:51:20 -06:00