Aaron Franke
651ef54920
Merge pull request #562 from nekomatata/physics-tests-owner
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Add PouleyKetchoupp to owners for physics tests
2020-12-19 11:59:55 -06:00
Aaron Franke
4a60286512
Merge pull request #561 from nekomatata/physics-test-collision-pairs
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Add collision pairs test to 2D/3D physics tests
2020-12-19 11:59:26 -06:00
PouleyKetchoupp
1148a6bda0
Add PouleyKetchoupp to owners for physics tests
2020-12-19 10:46:18 -07:00
PouleyKetchoupp
9ad473c633
Add collision pairs test to 2D/3D physics tests
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Functional test used for checking/debugging different collision cases for all possible pairs of shape types.
2020-12-18 20:51:54 -07:00
Aaron Franke
e38be6dec0
Merge pull request #560 from nekomatata/physics-tests-2d
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Add 2D Physics Tests
2020-12-16 23:11:54 -05:00
PouleyKetchoupp
8241be5817
Add demo: Physics Tests 2D
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Similar to its 3D counterpart, with tests using 2D physics.
2020-12-16 09:11:35 -07:00
Aaron Franke
1c836ecde9
Merge pull request #559 from nekomatata/physics-tests-3d-update
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Fixes and adjustments in 3D physics tests
2020-12-14 20:36:01 -05:00
PouleyKetchoupp
6dd09308fa
Fixes and adjustments in 3D physics tests
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Add Functional Test / Stack & Pyramid
For testing stack stability.
Add Functional Test / Raycasts
Visually test raycast on different shapes.
Add Performance Test / Broadphase
Add/move/remove lots of non-colliding objects and measure time.
Fix leaks on exit
Some Nodes are copied and removed from the scene to be used as templates,
they need to be freed manually on exit.
Fix Performance Test / Contacts
Positions adjusted, some shape types were not created at the center.
2020-12-14 17:25:26 -07:00
Aaron Franke
555e43c896
Merge pull request #517 from Calinou/add-save-load-demo
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Add a saving/loading demo with various serialization formats
2020-12-12 18:27:32 -05:00
Hugo Locurcio
2bd5b1c8ee
Add a saving/loading demo with various serialization formats
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This demo showcases how to save a simple game with ConfigFile and JSON.
2020-12-13 00:21:47 +01:00
Aaron Franke
14f2f1a713
Merge pull request #557 from aaronfranke/3din2d
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Simplify 3D in 2D demo
2020-12-08 18:50:27 -05:00
Aaron Franke
3d9bcc6d97
Simplify 3D in 2D demo
2020-12-06 22:00:51 -05:00
Aaron Franke
3147c6c5bd
Merge pull request #554 from aaronfranke/assetlib-5bd2bbf
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Add links to the Asset Library after release 3.2-5bd2bbf
2020-11-28 23:31:51 -05:00
Aaron Franke
20a515153f
Add links to the Asset Library after release 3.2-5bd2bbf
2020-11-28 23:21:06 -05:00
Aaron Franke
5bd2bbfda9
Merge pull request #553 from aaronfranke/iap-readme
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Fix README files, especially in Android IAP demos
2020-11-28 22:19:31 -05:00
Aaron Franke
fc54dd9c23
Fix README files, especially in Android IAP demos
2020-11-28 22:05:39 -05:00
Aaron Franke
d38d18006b
Merge pull request #551 from Calinou/networking-add-port-forward-help
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Add instructions for port forwarding in the high-level multiplayer demos
2020-11-16 04:10:53 -05:00
Hugo Locurcio
6fd3e4d525
Add instructions for port forwarding in the high-level multiplayer demos
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The instructions will only show when the player is hosting a server.
This also includes a button to get your public IP address.
This partially addresses #535 .
2020-11-13 16:17:14 +01:00
Aaron Franke
2503599bed
Merge pull request #543 from aaronfranke/mat-test-no-dae
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Replace Collada .dae file with a Blend file in Material Testers demo
2020-10-30 15:40:04 -04:00
Aaron Franke
1aaa8e1fc6
Replace Collada .dae file with a Blend file
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Also set material import mode to tres for test_bed.glb
2020-10-30 15:37:33 -04:00
Aaron Franke
2a98499935
Merge pull request #544 from aaronfranke/enums
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Add trailing commas to enums
2020-10-30 15:35:51 -04:00
Aaron Franke
159adfd421
Add trailing commas to enums
2020-10-30 03:24:51 -04:00
Aaron Franke
4bba07257a
Merge pull request #536 from aaronfranke/dtc-public
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Change Dodge the Creeps to be more consistent with the docs
2020-10-21 01:50:46 -04:00
Aaron Franke
ae02236e50
Merge pull request #541 from Duroxxigar/mono-mp
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Created C# networked Pong
2020-10-20 23:40:21 -04:00
Duroxxigar
3f8567f920
Created C# networked Pong
2020-10-20 23:18:57 -04:00
Aaron Franke
c7610e9334
Merge pull request #540 from jak-sdk/master
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Re-write the navigation path-following code to be easier to read + add comments
2020-10-16 14:57:42 -04:00
Jak
78c7a48422
Re-write the 3d/navmesh demo to be easier to follow
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The previous code had no comments and had some unintuitive steps.
I've re-written and re-structured it, and added comments. Hopefully it
will be easier to follow for newcomers to Godot.
* Re-write main methods
* Various bugfixes (variable conflicts, edge cases)
* Comment improvements
* Whitespace fixes
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-10-16 19:41:28 +01:00
Aaron Franke
31d54a3540
Merge pull request #539 from jlosito/dependabot-configs
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Check for updates to GitHub Actions every weekday
2020-10-15 15:40:46 -04:00
John Losito
2259303ee7
Check for updates to GitHub Actions every weekday
2020-10-13 18:21:32 -04:00
Aaron Franke
76c1d850fb
Merge pull request #537 from aaronfranke/csproj-323
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Update C# project files in C# demos for Godot 3.2.3
2020-10-12 19:45:10 -04:00
Aaron Franke
ebc79dec04
Update C# project files in C# demos for Godot 3.2.3
2020-10-11 03:20:03 -04:00
Aaron Franke
4af7fd5562
Change Dodge the Creeps to be more consistent with the docs
2020-10-10 16:26:23 -04:00
Aaron Franke
1a19c5c4e1
Merge pull request #533 from van800/dodge
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Improve Dodge the Creeps demo
2020-10-08 12:07:50 -04:00
Ivan Shakhov
f8317d20d5
restore RootNamespace, since default one contains spaces, restore net472 after discussion with @neikeq and more testing
2020-10-08 16:29:41 +02:00
Aaron Franke
766cc97855
Merge pull request #532 from akien-mga/dodge-unused
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Dodge the Creeps: Remove unused asset
2020-10-06 16:10:30 -04:00
Rémi Verschelde
136db0b25b
Dodge the Creeps: Remove unused asset
2020-10-06 21:48:11 +02:00
Aaron Franke
aba0372718
Merge pull request #531 from van800/master
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Update dodge_the_creeps to Godot 3.2.3 format
2020-10-06 05:58:43 -04:00
Ivan Shakhov
dd11042d95
fix Dodge the Creeps
2020-10-06 11:36:37 +02:00
Aaron Franke
4d205325ad
Merge pull request #528 from aaronfranke/panel
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Remove Panel nodes that don't have panels
2020-10-02 03:28:18 -04:00
Aaron Franke
0d1f16d073
Remove panel nodes that don't have panels
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Replace with Control nodes
2020-10-01 23:46:50 -04:00
Aaron Franke
2c0cbbaed0
Merge pull request #525 from aaronfranke/gitignore-attr
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Update gitignore for 4.x, add gitattributes, and update file format
2020-10-01 15:15:06 -04:00
Aaron Franke
918a289ee2
Format files using updated file_format.sh
2020-10-01 14:23:54 -04:00
Aaron Franke
fe9fd7d7e4
Update gitignore for 4.x and add gitattributes
2020-10-01 14:22:45 -04:00
Aaron Franke
c8149a703f
Merge pull request #526 from aaronfranke/csharp-3.2.3
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Update C# demos for Godot 3.2.3
2020-10-01 14:19:13 -04:00
Aaron Franke
2979f85185
Update C# demos for Godot 3.2.3
2020-10-01 02:45:18 -04:00
Aaron Franke
bc10b69d65
Merge pull request #524 from Calinou/allow-hidpi
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Allow hiDPI in all demos that support multiple resolutions
2020-10-01 02:44:54 -04:00
Aaron Franke
f5960b2a7f
Merge pull request #522 from Calinou/particles-add-flipbook-animation
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Add a flipbook animation example to the 2D particles demo
2020-10-01 02:43:51 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Hugo Locurcio
768346a092
Add a flipbook animation example to the 2D particles demo
2020-09-17 22:43:04 +02:00
Aaron Franke
7a84acea76
Merge pull request #521 from dbrookman/spelling-fix
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Fix small spelling error
2020-09-16 11:57:48 -04:00