Commit Graph

1078 Commits

Author SHA1 Message Date
Aaron Franke 651ef54920
Merge pull request #562 from nekomatata/physics-tests-owner
Add PouleyKetchoupp to owners for physics tests
2020-12-19 11:59:55 -06:00
Aaron Franke 4a60286512
Merge pull request #561 from nekomatata/physics-test-collision-pairs
Add collision pairs test to 2D/3D physics tests
2020-12-19 11:59:26 -06:00
PouleyKetchoupp 1148a6bda0 Add PouleyKetchoupp to owners for physics tests 2020-12-19 10:46:18 -07:00
PouleyKetchoupp 9ad473c633 Add collision pairs test to 2D/3D physics tests
Functional test used for checking/debugging different collision cases for all possible pairs of shape types.
2020-12-18 20:51:54 -07:00
Aaron Franke e38be6dec0
Merge pull request #560 from nekomatata/physics-tests-2d
Add 2D Physics Tests
2020-12-16 23:11:54 -05:00
PouleyKetchoupp 8241be5817 Add demo: Physics Tests 2D
Similar to its 3D counterpart, with tests using 2D physics.
2020-12-16 09:11:35 -07:00
Aaron Franke 1c836ecde9
Merge pull request #559 from nekomatata/physics-tests-3d-update
Fixes and adjustments in 3D physics tests
2020-12-14 20:36:01 -05:00
PouleyKetchoupp 6dd09308fa Fixes and adjustments in 3D physics tests
Add Functional Test / Stack & Pyramid
For testing stack stability.

Add Functional Test / Raycasts
Visually test raycast on different shapes.

Add Performance Test / Broadphase
Add/move/remove lots of non-colliding objects and measure time.

Fix leaks on exit
Some Nodes are copied and removed from the scene to be used as templates,
they need to be freed manually on exit.

Fix Performance Test / Contacts
Positions adjusted, some shape types were not created at the center.
2020-12-14 17:25:26 -07:00
Aaron Franke 555e43c896
Merge pull request #517 from Calinou/add-save-load-demo
Add a saving/loading demo with various serialization formats
2020-12-12 18:27:32 -05:00
Hugo Locurcio 2bd5b1c8ee
Add a saving/loading demo with various serialization formats
This demo showcases how to save a simple game with ConfigFile and JSON.
2020-12-13 00:21:47 +01:00
Aaron Franke 14f2f1a713
Merge pull request #557 from aaronfranke/3din2d
Simplify 3D in 2D demo
2020-12-08 18:50:27 -05:00
Aaron Franke 3d9bcc6d97
Simplify 3D in 2D demo 2020-12-06 22:00:51 -05:00
Aaron Franke 3147c6c5bd
Merge pull request #554 from aaronfranke/assetlib-5bd2bbf
Add links to the Asset Library after release 3.2-5bd2bbf
2020-11-28 23:31:51 -05:00
Aaron Franke 20a515153f
Add links to the Asset Library after release 3.2-5bd2bbf 2020-11-28 23:21:06 -05:00
Aaron Franke 5bd2bbfda9
Merge pull request #553 from aaronfranke/iap-readme
Fix README files, especially in Android IAP demos
2020-11-28 22:19:31 -05:00
Aaron Franke fc54dd9c23
Fix README files, especially in Android IAP demos 2020-11-28 22:05:39 -05:00
Aaron Franke d38d18006b
Merge pull request #551 from Calinou/networking-add-port-forward-help
Add instructions for port forwarding in the high-level multiplayer demos
2020-11-16 04:10:53 -05:00
Hugo Locurcio 6fd3e4d525
Add instructions for port forwarding in the high-level multiplayer demos
The instructions will only show when the player is hosting a server.
This also includes a button to get your public IP address.

This partially addresses #535.
2020-11-13 16:17:14 +01:00
Aaron Franke 2503599bed
Merge pull request #543 from aaronfranke/mat-test-no-dae
Replace Collada .dae file with a Blend file in Material Testers demo
2020-10-30 15:40:04 -04:00
Aaron Franke 1aaa8e1fc6
Replace Collada .dae file with a Blend file
Also set material import mode to tres for test_bed.glb
2020-10-30 15:37:33 -04:00
Aaron Franke 2a98499935
Merge pull request #544 from aaronfranke/enums
Add trailing commas to enums
2020-10-30 15:35:51 -04:00
Aaron Franke 159adfd421
Add trailing commas to enums 2020-10-30 03:24:51 -04:00
Aaron Franke 4bba07257a
Merge pull request #536 from aaronfranke/dtc-public
Change Dodge the Creeps to be more consistent with the docs
2020-10-21 01:50:46 -04:00
Aaron Franke ae02236e50
Merge pull request #541 from Duroxxigar/mono-mp
Created C# networked Pong
2020-10-20 23:40:21 -04:00
Duroxxigar 3f8567f920
Created C# networked Pong 2020-10-20 23:18:57 -04:00
Aaron Franke c7610e9334
Merge pull request #540 from jak-sdk/master
Re-write the navigation path-following code to be easier to read + add comments
2020-10-16 14:57:42 -04:00
Jak 78c7a48422 Re-write the 3d/navmesh demo to be easier to follow
The previous code had no comments and had some unintuitive steps.
I've re-written and re-structured it, and added comments. Hopefully it
will be easier to follow for newcomers to Godot.

 * Re-write main methods
 * Various bugfixes (variable conflicts, edge cases)
 * Comment improvements
 * Whitespace fixes

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-10-16 19:41:28 +01:00
Aaron Franke 31d54a3540
Merge pull request #539 from jlosito/dependabot-configs
Check for updates to GitHub Actions every weekday
2020-10-15 15:40:46 -04:00
John Losito 2259303ee7 Check for updates to GitHub Actions every weekday 2020-10-13 18:21:32 -04:00
Aaron Franke 76c1d850fb
Merge pull request #537 from aaronfranke/csproj-323
Update C# project files in C# demos for Godot 3.2.3
2020-10-12 19:45:10 -04:00
Aaron Franke ebc79dec04
Update C# project files in C# demos for Godot 3.2.3 2020-10-11 03:20:03 -04:00
Aaron Franke 4af7fd5562
Change Dodge the Creeps to be more consistent with the docs 2020-10-10 16:26:23 -04:00
Aaron Franke 1a19c5c4e1
Merge pull request #533 from van800/dodge
Improve Dodge the Creeps demo
2020-10-08 12:07:50 -04:00
Ivan Shakhov f8317d20d5 restore RootNamespace, since default one contains spaces, restore net472 after discussion with @neikeq and more testing 2020-10-08 16:29:41 +02:00
Aaron Franke 766cc97855
Merge pull request #532 from akien-mga/dodge-unused
Dodge the Creeps: Remove unused asset
2020-10-06 16:10:30 -04:00
Rémi Verschelde 136db0b25b
Dodge the Creeps: Remove unused asset 2020-10-06 21:48:11 +02:00
Aaron Franke aba0372718
Merge pull request #531 from van800/master
Update dodge_the_creeps to Godot 3.2.3 format
2020-10-06 05:58:43 -04:00
Ivan Shakhov dd11042d95 fix Dodge the Creeps 2020-10-06 11:36:37 +02:00
Aaron Franke 4d205325ad
Merge pull request #528 from aaronfranke/panel
Remove Panel nodes that don't have panels
2020-10-02 03:28:18 -04:00
Aaron Franke 0d1f16d073
Remove panel nodes that don't have panels
Replace with Control nodes
2020-10-01 23:46:50 -04:00
Aaron Franke 2c0cbbaed0
Merge pull request #525 from aaronfranke/gitignore-attr
Update gitignore for 4.x, add gitattributes, and update file format
2020-10-01 15:15:06 -04:00
Aaron Franke 918a289ee2
Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Aaron Franke fe9fd7d7e4
Update gitignore for 4.x and add gitattributes 2020-10-01 14:22:45 -04:00
Aaron Franke c8149a703f
Merge pull request #526 from aaronfranke/csharp-3.2.3
Update C# demos for Godot 3.2.3
2020-10-01 14:19:13 -04:00
Aaron Franke 2979f85185
Update C# demos for Godot 3.2.3 2020-10-01 02:45:18 -04:00
Aaron Franke bc10b69d65
Merge pull request #524 from Calinou/allow-hidpi
Allow hiDPI in all demos that support multiple resolutions
2020-10-01 02:44:54 -04:00
Aaron Franke f5960b2a7f
Merge pull request #522 from Calinou/particles-add-flipbook-animation
Add a flipbook animation example to the 2D particles demo
2020-10-01 02:43:51 -04:00
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Hugo Locurcio 768346a092
Add a flipbook animation example to the 2D particles demo 2020-09-17 22:43:04 +02:00
Aaron Franke 7a84acea76
Merge pull request #521 from dbrookman/spelling-fix
Fix small spelling error
2020-09-16 11:57:48 -04:00