Rémi Verschelde
8b9ae0f444
Fix invalid .gitignore on *.import files
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Those define how the resources must be imported, and can
therefore contain important information (e.g. whether filters
should be used).
2018-01-05 19:03:00 +01:00
Rémi Verschelde
a74210b9d1
Remove obsolete .tex binary files from Kinematic Character demo
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Fixes https://github.com/godotengine/godot/issues/14747
2018-01-05 19:00:40 +01:00
Rémi Verschelde
296da279ea
Monkey Pong: fix case of Normalized
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This was changed between 3.0-alpha2 and 3.0-beta1.
2017-12-09 18:36:36 +01:00
Rémi Verschelde
faf9f49024
Merge pull request #170 from Vega-KH/master
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Fixed remaining occurances of rotation_deg
2017-12-06 19:12:13 +01:00
Kyle Howard
cec3be23e9
Fixed remaining occurances of rotation_deg
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Fixed remaining files to change rotation_deg to rotation_degrees.
2017-12-06 12:04:55 -06:00
Rémi Verschelde
edbcdd6e76
Merge pull request #169 from Vega-KH/master
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Update animation to 3.0 API
2017-12-06 18:56:04 +01:00
Kyle Howard
aa097bd97d
Update animation to 3.0 API
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Changed the property in the animation from "rotation_deg" to
"rotation_degrees."
2017-12-06 11:46:19 -06:00
Juan Linietsky
d1dd62140a
Clean up demo and fix it, closes #84
2017-12-04 17:35:46 -03:00
Rémi Verschelde
677eab4e12
Merge pull request #103 from TwistedTwigleg/Joypad_Demo_Fix
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Fixed the joypad demo to work with Godot 3 Beta 1
2017-12-02 10:38:05 +01:00
TwistedTwigleg
4e41829e3d
Fixed the joypad demo to work with Godot 3 Beta 1
2017-12-01 17:11:48 -05:00
Rémi Verschelde
e22000bcee
Merge pull request #97 from mrcdk/hdr_2d_fix
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Fixes HDR for 2D demo
2017-11-20 20:01:05 +01:00
MrCdK
33dad2474d
Fixes HDR for 2D demo
2017-11-20 19:45:57 +01:00
Rémi Verschelde
936ccf38ba
Merge pull request #96 from x1212/fix_3din2d
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Update 3d in 2d demo for Godot 3.0
2017-11-19 19:55:48 +01:00
x1212
f4bbbe37d9
Update 3d in 2d demo for Godot 3.0
2017-11-19 14:41:50 +01:00
Rémi Verschelde
d11b2b5702
Merge pull request #94 from RoyBerube/master
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Move SDF demo to proper folder
2017-11-13 21:12:00 +01:00
RoyBerube
14abcf13ab
Move SDF demo to proper folder
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Signed distance field font demo was not created in its own folder. Moved files to their own folder.
2017-11-13 12:20:12 -07:00
Rémi Verschelde
38dc7b0d44
Merge pull request #93 from RoyBerube/master
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Updated SDF demo to 3.0
2017-11-13 08:17:36 +01:00
RoyBerube
cb80b00a55
Updated SDF demo to 3.0
2017-11-12 19:46:51 -07:00
Rémi Verschelde
f2e2d60dba
Merge pull request #92 from cbscribe/kcc_fixes
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GDScript style fixes and other minor corrections
2017-11-12 21:02:10 +01:00
Chris Bradfield
4f6c514f17
GDScript style fixes and other minor corrections
2017-11-11 19:53:14 -08:00
Rémi Verschelde
49b0f87eb9
Merge pull request #90 from BastiaanOlij/sensors
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Sensor example
2017-11-09 12:36:40 +01:00
BastiaanOlij
262faa2e2f
Sensor example
2017-11-09 22:20:33 +11:00
Rémi Verschelde
3616322c70
Mono Pong: C# style fixes
2017-10-31 16:22:07 +01:00
Rémi Verschelde
faf120e257
Merge pull request #86 from Hinsbart/mono-pong
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Code enhancements for the mono pong demo.
2017-10-31 14:33:57 +01:00
Andreas Haas
111c0d4eee
Code enhancements for mono pong demo.
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- Use pattern matching instead of check-and-cast.
- Rename constants to fit the usual c# code-style.
2017-10-31 14:21:54 +01:00
Rémi Verschelde
5df74f5693
Merge pull request #85 from StraToN/fix-issue-83
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Fix regex demo after godot commit e3e2f06
2017-10-30 19:44:25 +01:00
Rémi Verschelde
b2d228e80d
Mono: Version csproj, sln and Properties are recommended by neikeq
2017-10-30 19:42:27 +01:00
Julian Murgia
bc672d8959
Fix regex demo after godot commit e3e2f06
2017-10-30 19:30:23 +01:00
Rémi Verschelde
0af6d01f94
Add Mono conversion of the Pong demo
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Quick and dirty port by a complete C# newbie,
could probably be optimized a bit.
2017-10-30 19:11:51 +01:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
dd37c3aa51
Merge pull request #80 from ISylvox/material-tester-icon
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Add Icon for Material Tester Demo
2017-10-29 20:58:43 +01:00
Indah Sylvia
af318e4e9a
Added icon for material tester demo
2017-10-30 02:31:56 +07:00
Rémi Verschelde
4919716518
Merge pull request #79 from Noshyaar/mdm
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Fix material demo lighting & wool material rim
2017-10-29 17:21:58 +01:00
Poommetee Ketson
a83b0b2df2
Fix material demo lighting & wool material rim
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also project.godot trailing spaces
2017-10-29 23:09:09 +07:00
Rémi Verschelde
d821fe9ef5
Merge pull request #65 from ISylvox/2DPlatformer-PR
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2D/Platformer: Several Enhancement added
2017-10-29 16:54:02 +01:00
Rémi Verschelde
0363d89cfa
Merge pull request #75 from TwistedTwigleg/Ported_plugin_demos
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Ported over the plugin demos to Godot 3
2017-10-29 16:46:17 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Rémi Verschelde
5c103fc7c6
Merge pull request #77 from santouits/lalala
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fixed anchors and renamed move function for window management demo
2017-10-26 09:41:11 +02:00
santouits
9038725eb8
fixed anchors and renamed move function
2017-10-26 10:35:11 +03:00
TwistedTwigleg
2a9dbe8d51
Ported over the custom node and custom dock plugins to Godot 3.
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Made a new material IO plugin because the old one wasn't working. The new material IO plugin uses JSON instead of a custom
resource because you currently cannot save custom resources from GDScript.
2017-10-15 21:41:14 -04:00
Rémi Verschelde
da4b221c63
Merge pull request #70 from Valentactive/2D_in_3D_updated_viewport
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updated viewport clearing
2017-10-14 10:47:17 +02:00
Rémi Verschelde
0ea354699e
Merge pull request #69 from BastiaanOlij/navmesh_3.0
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Made navmesh demo work in Godot 3.0
2017-10-12 11:59:08 +02:00
Michele Valente
bba9227d33
Updated indentations and whitespace usage as well as .import & .tscn files
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the changes are made according to the official GDScript style guide
(http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_styleguide.html ).
The changes in the .tscn and .import files were done automatically by
Godot after opening the project with the latest master version.
2017-10-07 17:24:52 +02:00
Michele Valente
5326331666
updated viewport clearing
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This change is needed in order to make use of the new introduced
set_clear_mode() function (I think the choosen enum value is ok since
its needed only once).
Updated in the following demos:
- 2D_in_3D
- 3D_in_2D
- screen_capture
2017-10-07 17:24:52 +02:00
Juan Linietsky
cdbb53c1c2
Fix division by zero error in platformer
2017-10-05 16:15:20 -03:00
Juan Linietsky
ad8b0fbeb4
Merge pull request #71 from sbeca/pr-fixed-rename
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Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Rémi Verschelde
17780c700a
Merge pull request #67 from sbeca/pr-pos-rename
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Fix compiler errors after pos to position renames
2017-10-05 11:54:51 +02:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
BastiaanOlij
fad65b6200
Made navmesh demo work in Godot 3.0
2017-10-01 09:21:18 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00