Benjamin Navarro
566c7e15f8
Use second controller's left stick for player2
2020-01-28 13:27:55 +01:00
Benjamin Navarro
f922bcb8c7
Add dynamic split screen demo
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Answering PR reviews
Removeing class_name
_get_split_state documentation
Mentioning Voronoi split screen in README
Fixing comments
Use the same script for both players
The input map is configured to work with AZERTY and QWERTY keyboards
Use spaces for comments alignment + code style
Fix empty line and incorrect comment
Add arrow keys to control player 2
Removing most static typing as suggested for demo projects
Removing broken split origin feature
Removing the floor texture to avoid copyright issues
Changing game icon
Make Walls.gd a tool script + randomize
Fixing style
Handle joysticks for player movement
2020-01-27 08:58:50 +01:00
Rémi Verschelde
1ca3204e0a
hexmap: Enable Centered Texture option
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See godotengine/godot#21213 .
2020-01-08 09:43:10 +01:00
Rémi Verschelde
61ea666d69
Remove bogus draw_order values due to a pre-3.0 initialization bug
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Fixes godotengine/godot#25642 .
2020-01-02 11:25:16 +01:00
Bojidar Marinov
c34a2b423b
Merge pull request #348 from texaco/master
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Fix seesaw falling plank from 2d demo
2019-10-16 10:26:48 +03:00
Manolo Texaco
98e60d4ff6
Fix seesaw falling plank from 2d demo
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Seesaw did stand up in 2d Demo - Physics Platformer.
Add a pillar as static body and reasign PinJoin2D nodes
2019-10-16 10:23:30 +03:00
Rémi Verschelde
d29b987235
Merge pull request #353 from hbina/fix_quat_error
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Fixed casting from Basis to Quat
2019-09-26 12:36:20 +02:00
Hanif Bin Ariffin
1e44578b1e
Fixed basis -> quat casting
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Noticed a lot of error spat out because of unnormalized basis.
I simply followed the suggestion to use get_rotation_quat() instead of using constructor of Quat(x).
2019-09-23 19:09:40 -04:00
Rémi Verschelde
9b2da1fa2f
Merge pull request #343 from Faless/websocket/initial
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Add 3 WebSocket demos
2019-08-22 14:34:03 +02:00
Fabio Alessandrelli
359ef78ee0
Add WebSocket high level multiplayer demo.
2019-07-28 15:25:36 +02:00
Fabio Alessandrelli
e9f02ff05f
Add Websocket chat demo
2019-07-28 14:20:57 +02:00
Fabio Alessandrelli
949a9428eb
Add websocket minimal demo
2019-07-28 14:13:19 +02:00
Rémi Verschelde
c2d2718cca
Merge pull request #339 from Faless/mp/bomber_fix_pr
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Use p2p in multiplayer bomber player exchange.
2019-07-11 08:33:15 +02:00
Fabio Alessandrelli
38bfaba92d
Use p2p in multiplayer bomber player exchange.
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We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 18:29:44 +02:00
Rémi Verschelde
85f36d6b3b
Merge pull request #338 from kjav/master
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Fixed typo in overlay instructions
2019-07-08 07:10:05 +02:00
Sam
bee90f6bd7
Fixed typo in overlay instructions
2019-07-06 00:59:21 +01:00
Rémi Verschelde
e691f98c18
Merge pull request #302 from kkmzero/patch-1
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Automatic brake/reverse
2019-07-04 12:03:05 +02:00
Rémi Verschelde
99f6e67d40
Merge pull request #335 from Faless/webrtc/initial
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Add two WebRTC demo
2019-06-19 14:27:39 +02:00
Fabio Alessandrelli
2a57c64c30
Add webrtc signaling example
2019-06-14 06:15:22 +02:00
Fabio Alessandrelli
0bbe5ef586
Add minimal connection demos
2019-06-14 04:14:53 +02:00
Rémi Verschelde
0db440bb55
Merge pull request #274 from Calinou/optimize-images
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Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-14 00:16:48 +02:00
Hugo Locurcio
184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-11 16:40:50 +02:00
Rémi Verschelde
6a9bb96ebd
Merge pull request #332 from t-karcher/visual-script-patch
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Visual Script demos converted to and tested with V3.1
2019-06-11 12:25:06 +02:00
Rémi Verschelde
4bb717c59f
Merge pull request #220 from Calinou/increase-sky-radiance-size
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Increase sky radiance size to 128 (from 64) in the Material Tester demo
2019-06-10 15:31:21 +02:00
Rémi Verschelde
f83706d306
Merge pull request #286 from williamd1k0/improve-godette-sprite
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Improve Godette sprite in sprite_shaders demo
2019-06-10 10:49:21 +02:00
Hugo Locurcio
7f41a74a98
Increase sky radiance size to 128 (from 64) in the Material Tester demo
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This makes reflections look nicer, especially on materials with low
roughness values.
2019-06-05 13:38:52 +02:00
Thomas Karcher
626b9178bb
Converted to and tested with V3.1
2019-06-04 21:25:25 +02:00
Rémi Verschelde
47be86af93
Merge pull request #319 from wscalf/master
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Updated rotation of Quad to be right side up
2019-06-03 21:31:54 +02:00
Rémi Verschelde
61c03933e4
Merge pull request #328 from t-karcher/patch-1
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More projects converted to and tested with Godot 3.1
2019-06-03 21:17:03 +02:00
Thomas Karcher
1cfb3ee621
Small bugfix in 3D platformer
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Gravity vector is zero in the first few frames, leading to errors in follow-up calculations expecting a normalized vector. Fixed by assigning a default gravity in case those cases.
2019-05-15 21:57:35 +02:00
Thomas Karcher
39590fadd3
2D RPG converted to and tested with V3.1
2019-05-15 21:34:26 +02:00
Thomas Karcher
d21936b32d
3D projects converted to and tested with Godot 3.1
2019-05-15 19:26:16 +02:00
Thomas Karcher
d9a4d21e16
Updated latest Godot version (3.1) in README.md
2019-05-14 15:33:44 +02:00
Rémi Verschelde
b9bca13221
Merge pull request #326 from DevinPentecost/opensimplexnoise
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Adding OpenSimplexNoise Viewer demo
2019-05-10 11:15:47 +02:00
Devin Pentecost
19c4d7311f
Adding example NoiseTexture usage, as an example
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Set the use_noise_texture flag to true to use it instead.
2019-05-08 21:58:10 -07:00
Devin Pentecost
27727fdde5
Adding OpenSimplexNoise Viewer demo
2019-05-04 23:50:24 -07:00
Juan Linietsky
ceefc33fe4
Improved tutorial for sync audio with music, use two approaches.
2019-04-27 15:26:48 -03:00
Juan Linietsky
e22a46f301
Add a BPM sync tutorial.
2019-04-27 14:14:17 -03:00
Juan Linietsky
c819e3b276
Demos for sound generation and audio spectrum analysis.
2019-04-10 12:26:55 -03:00
Rémi Verschelde
56a2b28c53
Merge pull request #322 from bojidar-bg/321-navigation-reach-end
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Fix navigation demo not reaching the final point
2019-04-08 16:43:38 +02:00
Bojidar Marinov
55d1deeeac
Fix navigation demo not reaching the final point
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Fixes #321
2019-04-08 16:46:00 +03:00
William Scalf
cc0b002e6e
Updated rotation of Quad to be right side up
2019-03-23 18:06:43 -04:00
Rémi Verschelde
17e80079e3
Merge pull request #318 from cbscribe/dodge_31_updates
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Update Dodge demo to match 3.1 docs
2019-03-16 17:45:24 -07:00
Chris Bradfield
961c71d003
Update Dodge demo to match 3.1 docs
2019-03-16 17:26:56 -07:00
Rémi Verschelde
1a5517ae1a
MicRecord: Improve UI for mobile, add status label
2019-03-08 15:39:49 +01:00
Rémi Verschelde
63392a3574
Port 3D kinematic char and materials tester to Godot 3.1
2019-03-07 23:36:30 +01:00
TestDotCom
2fb80980b9
2d/physics_platformer works flawlessly on Godot 3.1 beta 8 ( #312 )
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* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred
* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TestDotCom
81441c42b7
2d/platformer works flawlessly on Godot 3.1 beta 8 ( #310 )
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* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style
* PascalCase for nodes
2019-03-04 12:12:08 +01:00
Rémi Verschelde
cfcc0f3964
Port misc and plugin demos to Godot 3.1
2019-02-26 15:13:08 +01:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00