Commit Graph

471 Commits

Author SHA1 Message Date
Rémi Verschelde a3980fb5f8 normalmap demo: convert images to JPG
To make the demos lighter
2016-02-27 20:54:21 +01:00
Rémi Verschelde 5525773af5 Remove Noto Sans font from translation demo (heavy!) 2016-02-27 20:54:21 +01:00
Rémi Verschelde 4495c95aa6 Drop polygon path finder demo
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
2016-02-17 21:14:59 +01:00
George Marques 4402277f83 Fix wall_deco tile position in Platformer demo
Correct the offset introduced by the fix #3204
[ci skip]
2016-01-30 13:02:31 -02:00
hondres e700829bf9 update joystick demo with joy_connection_changed handling 2016-01-26 14:33:12 +01:00
Juan Linietsky 050011628a make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
hondres 0d938dab07 visual representation for joystick demo 2016-01-06 01:01:50 +01:00
Juan Linietsky b6b1d0181f restored this config 2016-01-04 00:02:30 -03:00
Juan Linietsky d99377883f -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
eska d2ac7cf206 Update Autoload demo 2015-12-09 23:21:37 +01:00
Rémi Verschelde 073fa75376 Use get_current_scene() instead of hack 2015-12-09 08:39:12 +01:00
Rémi Verschelde abf6d2f1e6 Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09 08:39:12 +01:00
Rémi Verschelde eb167ebcaa Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
Rémi Verschelde d6642f26ca Improve code formatting
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
2015-12-09 08:39:12 +01:00
Rémi Verschelde 9305b1a0ee Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
Rémi Verschelde f76b29f30d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde 708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Juan Linietsky 94521880de Merge pull request #2719 from SaracenOne/clipping_fix
Canvas Clipping fix
2015-12-08 17:18:19 -03:00
Franklin Sobrinho 14e34f002c Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Rémi Verschelde 4aeff28680 Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
Rémi Verschelde 1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
Saracen 53f96916b7 Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted. 2015-11-19 23:47:25 +00:00
Rémi Verschelde 71341fc1c1 Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
Rémi Verschelde fb06e585ff Rename polygon_path_finder demo and add icon 2015-11-19 23:45:37 +01:00
Juan Linietsky 7f9fb163c9 Merge pull request #2700 from neikeq/demo_icons
Added project icon to some demos
2015-11-18 19:20:21 -03:00
Juan Linietsky fa8039098c Merge pull request #2642 from leezh/nrex-update
Updated nrex with new features
2015-11-18 19:13:57 -03:00
Zher Huei Lee db98d209cd Updated RegEx demos 2015-11-07 11:03:24 +00:00
neikeq 2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
firefly2442 b117d9f68f fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
Juan Linietsky 0dd3288c17 Merge pull request #2402 from ERIIX/master
Properly free enemies after death in 3d platformer demo.
2015-10-17 10:43:17 -03:00
Juan Linietsky 0cb2c99169 Merge pull request #2522 from ricpelo/master
Disable filters for tilemap in 2D Platformer demo
2015-10-17 10:06:27 -03:00
reduz b0cb985f8f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
Ricardo Pérez af13d3370e Disable filters for tilemap in 2D Platformer demo
Fixes #2452
2015-09-24 12:03:06 +02:00
Juan Linietsky db7b6b9186 Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
reduz d2977d2b37 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky 5a19b52261 HTML5 exporter Improvements
-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky e275e4b9b9 merged some stuff for okam 2015-09-03 23:24:55 -03:00
Eric R. Monson 55de6ca05a Properly free enemies after death in 3d platformer demo.
Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
Juan Linietsky 7c5a517fcf Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Zher Huei Lee 90f690962a Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
Zher Huei Lee f3b17395a5 Added a live-edit RegEx tester to the demos 2015-07-24 13:55:18 +01:00
Juan Linietsky b0d285a546 more code completion improvements
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky 10751deaee added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky 3e9d64f00a Merge pull request #2080 from bojidar-bg/patch-1
Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky 52d121d0f8 Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Bojidar Marinov 2508fb483d Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
Bojidar Marinov b8b3b0ff57 Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
Juan Linietsky 75bda82220 added icon 2015-06-11 10:03:33 -03:00
Juan Linietsky d1b7186ee1 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky 70b89fb092 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00