TestDotCom
2fb80980b9
2d/physics_platformer works flawlessly on Godot 3.1 beta 8 ( #312 )
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* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred
* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TestDotCom
81441c42b7
2d/platformer works flawlessly on Godot 3.1 beta 8 ( #310 )
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* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style
* PascalCase for nodes
2019-03-04 12:12:08 +01:00
Rémi Verschelde
cfcc0f3964
Port misc and plugin demos to Godot 3.1
2019-02-26 15:13:08 +01:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00
Rémi Verschelde
faae60ac2f
Port 2D demos to Godot 3.1
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Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).
Did not port JRPG demo yet (#306 ) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Toshio Araki
a6ce6dbf4c
Updated 2D pathfinding for version 3.1 ( #301 )
2019-01-29 09:00:43 +01:00
Nathan Lovato
916c9c933c
Merge pull request #298 from Rubonnek/fix-fsm-demo
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Fixed Finite State Machine error with enums
2019-01-06 09:42:04 +09:00
Wilson E. Alvarez
974dbd6b88
Fixed Finite State Machine demo issues
2019-01-05 17:49:32 -05:00
Rémi Verschelde
eb27a35a2d
Merge pull request #296 from marcelofg55/mic_record
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Added MicRecord demo
2018-12-16 14:23:43 +01:00
Marcelo Fernandez
453405031c
Added MicRecord demo
2018-12-15 14:45:28 -03:00
Rémi Verschelde
77f7afaba4
Fix window management demo for 3.0+
2018-12-14 23:59:16 +01:00
Rémi Verschelde
da618f4f95
Merge pull request #288 from KellyThomas/dodge-the-creeps-cs
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mono demo for dodge the creeps tutorial
2018-10-16 18:57:09 +02:00
Rémi Verschelde
bcc8f64d7a
Platformer 2D: Simplify controller with proper is_on_floor usage
2018-10-16 11:02:47 +02:00
Nathan Lovato
3541aabc8e
Merge pull request #289 from yleduc/patch-1
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Fix a typo in GodotPayment(s)
2018-10-11 05:20:12 +09:00
Yannick LE DUC
eac8dfd6ed
Fix a typo in GodotPayment(s)
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Fix https://github.com/godotengine/godot/issues/22909
2018-10-10 16:21:23 +02:00
Kelly Thomas
7206f2d1f4
mono demo for dodge the creeps tutorial
2018-10-09 22:58:51 +08:00
Rémi Verschelde
01d2f78c13
Merge pull request #261 from GDquest/grid-based-movement-2d
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Add 2d grid-based movement demo
2018-10-07 10:13:44 +02:00
Nathan Lovato
8cb1dcdb91
Merge pull request #284 from LikeLakers2/file-thing
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Fix the git tracking issue with Grid.gd and Pawn.gd on Windows
2018-09-27 08:41:11 +09:00
LikeLakers2
c972af3aab
Re-add the proper Grid.gd and Pawn.gd files
2018-09-24 19:16:19 -04:00
LikeLakers2
a318ea10a2
Remove the Grid.gd and Pawn.gd files
2018-09-24 18:53:46 -04:00
Nathan Lovato
bbaca235b8
Fix weapon offset, stagger assert fail
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Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Henrique Campos
2c260e0103
Refactor RPG Demo
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closes #263
- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00
Rémi Verschelde
5b01dccc82
Android IAP: Check for singleton before getting
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Fixes #273 , fixes #212 , fixes #godotengine/godot#22082.
2018-09-14 22:57:19 +02:00
Nathan Lovato
471b813911
Fix typos and add missing end lines JRPG demo
2018-09-12 10:33:50 +09:00
Henrique Campos
2709ddeb28
Add JRPGish demo ( #267 )
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* Add JRPGish game
* Fix typo and signals connection
* Add missing last lines
* Remove unused files
2018-09-12 09:59:22 +09:00
Juan Linietsky
c6b481aaf0
Background Loading Demo
2018-07-22 19:29:02 -03:00
Rémi Verschelde
35f628e0a4
Merge pull request #265 from volzhs/android-iap-desc
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Update description for setting up android iap
2018-07-19 08:20:06 +02:00
volzhs
ab07f94911
Update description for setting up android iap
2018-07-19 14:56:51 +09:00
Nathan Lovato
cfe4b0ec4e
Merge pull request #262 from goodyttoor/finite_state_machine
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Fix finite state demo warning
2018-06-22 22:32:38 +09:00
Unknown
ed08f6aeca
Fix finite state demo warning
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- Remove non existence autoload
- Not running state stack display in editor
2018-06-22 16:37:30 +07:00
Rémi Verschelde
1970ba4b68
Merge pull request #252 from GDquest/hfsm-demo
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Add State pattern, HFSM and pushdown automaton demo
2018-06-22 09:40:19 +02:00
Nathan Lovato
1ef5373c4f
Rewrite FSM demo to respect the single responsibility principle
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Now there's a base state_machine script, the StateMachine is separate from the physics body.
I reworked the code to follow the GDscript guidelines in the official manual.
2018-06-22 15:16:20 +09:00
Nathan Lovato
b355e3937a
Fix condition always true in navigation demo
2018-06-19 10:42:30 +09:00
Nathan
954b6f4990
Fix pawn direction code, add EMPTY constant to grid
2018-06-12 10:09:29 +09:00
Nathan
11af6c77c7
Add 2d grid-based movement demo
2018-06-12 08:34:00 +09:00
Nathan
5b744fa1e6
Add HFSM + pushdown automaton demo
2018-06-10 16:45:02 +09:00
Rémi Verschelde
4f40b0940c
IAP: Use PoolStringArray for 3.0+
2018-05-26 08:15:07 +02:00
Nathan Lovato
c81540aa23
Merge pull request #260 from Calinou/increase-fov-in-3d-demos
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Use an higher FOV value in demos
2018-05-19 07:36:44 +09:00
Hugo Locurcio
86bf5060b3
Use an higher FOV value in demos
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A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
Nathan Lovato
65ea563d57
Merge pull request #257 from TwistedTwigleg/IK_Linux_Fix
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Fixed the materials using upper case names in the IK demo.
2018-05-02 08:43:49 +09:00
Nathan Lovato
334426403c
Merge pull request #258 from 0ttoman/my-branch
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checking array length beforehand
2018-05-02 08:41:51 +09:00
0ttoman
d09cc6af8b
checking array length beforehand
2018-05-01 23:52:05 +02:00
TwistedTwigleg
532fbb4858
Fixed the materials using upper case names in the IK demo
2018-05-01 17:21:45 -04:00
Rémi Verschelde
840777aee3
Merge pull request #236 from GDquest/astar-demo
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Add 2d/navigation_astar demo for grid-based pathfinding
2018-05-01 11:46:30 +02:00
Nathan Lovato
8d93b177e6
Merge pull request #254 from Calinou/remove-dead-code-in-kinematic-character-3d
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Remove an unused variable declaration in Kinematic Character 3D
2018-04-29 08:33:38 +09:00
Hugo Locurcio
3e47fcd6c4
Remove an unused variable declaration in Kinematic Character 3D
2018-04-28 17:37:44 +02:00
Nathan
2c2c8e7e73
Add path-following character
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Fix performance bug with 2-way connections in the Astar node
2018-04-26 10:03:41 +09:00
Nathan Lovato
de24bae61d
Merge pull request #246 from TwistedTwigleg/IK_Linux_Fix
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Linux IK demo fixes
2018-04-24 09:52:44 +09:00
TwistedTwigleg
01abbff26d
Changed a few things in the IK demo to make it work on Linux.
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Renamed the exported variables in the Look At IK to better follow Godot's API.
Removed all of the commented out constraint code for the FABRIK IK.
2018-04-23 11:09:06 -04:00
Rémi Verschelde
85c72987fc
Merge pull request #238 from Vega-KH/master
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Fix vehicle vibration and rolling issues.
2018-04-12 08:31:16 +02:00