TwistedTwigleg
092cf6fc03
Rewrote most of the code in the gui_in_3d demo. Now the demo supports viewports of different sizes, different sized quads, and has comments explaining what the code is doing
2019-06-15 11:38:09 -04:00
Rémi Verschelde
0db440bb55
Merge pull request #274 from Calinou/optimize-images
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Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-14 00:16:48 +02:00
Hugo Locurcio
184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-11 16:40:50 +02:00
Rémi Verschelde
6a9bb96ebd
Merge pull request #332 from t-karcher/visual-script-patch
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Visual Script demos converted to and tested with V3.1
2019-06-11 12:25:06 +02:00
Rémi Verschelde
4bb717c59f
Merge pull request #220 from Calinou/increase-sky-radiance-size
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Increase sky radiance size to 128 (from 64) in the Material Tester demo
2019-06-10 15:31:21 +02:00
Rémi Verschelde
f83706d306
Merge pull request #286 from williamd1k0/improve-godette-sprite
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Improve Godette sprite in sprite_shaders demo
2019-06-10 10:49:21 +02:00
Hugo Locurcio
7f41a74a98
Increase sky radiance size to 128 (from 64) in the Material Tester demo
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This makes reflections look nicer, especially on materials with low
roughness values.
2019-06-05 13:38:52 +02:00
Thomas Karcher
626b9178bb
Converted to and tested with V3.1
2019-06-04 21:25:25 +02:00
Rémi Verschelde
47be86af93
Merge pull request #319 from wscalf/master
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Updated rotation of Quad to be right side up
2019-06-03 21:31:54 +02:00
Rémi Verschelde
61c03933e4
Merge pull request #328 from t-karcher/patch-1
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More projects converted to and tested with Godot 3.1
2019-06-03 21:17:03 +02:00
Thomas Karcher
1cfb3ee621
Small bugfix in 3D platformer
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Gravity vector is zero in the first few frames, leading to errors in follow-up calculations expecting a normalized vector. Fixed by assigning a default gravity in case those cases.
2019-05-15 21:57:35 +02:00
Thomas Karcher
39590fadd3
2D RPG converted to and tested with V3.1
2019-05-15 21:34:26 +02:00
Thomas Karcher
d21936b32d
3D projects converted to and tested with Godot 3.1
2019-05-15 19:26:16 +02:00
Thomas Karcher
d9a4d21e16
Updated latest Godot version (3.1) in README.md
2019-05-14 15:33:44 +02:00
Rémi Verschelde
b9bca13221
Merge pull request #326 from DevinPentecost/opensimplexnoise
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Adding OpenSimplexNoise Viewer demo
2019-05-10 11:15:47 +02:00
Devin Pentecost
19c4d7311f
Adding example NoiseTexture usage, as an example
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Set the use_noise_texture flag to true to use it instead.
2019-05-08 21:58:10 -07:00
Devin Pentecost
27727fdde5
Adding OpenSimplexNoise Viewer demo
2019-05-04 23:50:24 -07:00
Juan Linietsky
ceefc33fe4
Improved tutorial for sync audio with music, use two approaches.
2019-04-27 15:26:48 -03:00
Juan Linietsky
e22a46f301
Add a BPM sync tutorial.
2019-04-27 14:14:17 -03:00
Juan Linietsky
c819e3b276
Demos for sound generation and audio spectrum analysis.
2019-04-10 12:26:55 -03:00
Rémi Verschelde
56a2b28c53
Merge pull request #322 from bojidar-bg/321-navigation-reach-end
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Fix navigation demo not reaching the final point
2019-04-08 16:43:38 +02:00
Bojidar Marinov
55d1deeeac
Fix navigation demo not reaching the final point
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Fixes #321
2019-04-08 16:46:00 +03:00
William Scalf
cc0b002e6e
Updated rotation of Quad to be right side up
2019-03-23 18:06:43 -04:00
Rémi Verschelde
17e80079e3
Merge pull request #318 from cbscribe/dodge_31_updates
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Update Dodge demo to match 3.1 docs
2019-03-16 17:45:24 -07:00
Chris Bradfield
961c71d003
Update Dodge demo to match 3.1 docs
2019-03-16 17:26:56 -07:00
Rémi Verschelde
1a5517ae1a
MicRecord: Improve UI for mobile, add status label
2019-03-08 15:39:49 +01:00
Rémi Verschelde
63392a3574
Port 3D kinematic char and materials tester to Godot 3.1
2019-03-07 23:36:30 +01:00
TestDotCom
2fb80980b9
2d/physics_platformer works flawlessly on Godot 3.1 beta 8 ( #312 )
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* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred
* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TestDotCom
81441c42b7
2d/platformer works flawlessly on Godot 3.1 beta 8 ( #310 )
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* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style
* PascalCase for nodes
2019-03-04 12:12:08 +01:00
Rémi Verschelde
cfcc0f3964
Port misc and plugin demos to Godot 3.1
2019-02-26 15:13:08 +01:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00
Rémi Verschelde
faae60ac2f
Port 2D demos to Godot 3.1
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Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).
Did not port JRPG demo yet (#306 ) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Toshio Araki
a6ce6dbf4c
Updated 2D pathfinding for version 3.1 ( #301 )
2019-01-29 09:00:43 +01:00
Nathan Lovato
916c9c933c
Merge pull request #298 from Rubonnek/fix-fsm-demo
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Fixed Finite State Machine error with enums
2019-01-06 09:42:04 +09:00
Wilson E. Alvarez
974dbd6b88
Fixed Finite State Machine demo issues
2019-01-05 17:49:32 -05:00
Rémi Verschelde
eb27a35a2d
Merge pull request #296 from marcelofg55/mic_record
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Added MicRecord demo
2018-12-16 14:23:43 +01:00
Marcelo Fernandez
453405031c
Added MicRecord demo
2018-12-15 14:45:28 -03:00
Rémi Verschelde
77f7afaba4
Fix window management demo for 3.0+
2018-12-14 23:59:16 +01:00
Rémi Verschelde
da618f4f95
Merge pull request #288 from KellyThomas/dodge-the-creeps-cs
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mono demo for dodge the creeps tutorial
2018-10-16 18:57:09 +02:00
Rémi Verschelde
bcc8f64d7a
Platformer 2D: Simplify controller with proper is_on_floor usage
2018-10-16 11:02:47 +02:00
Nathan Lovato
3541aabc8e
Merge pull request #289 from yleduc/patch-1
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Fix a typo in GodotPayment(s)
2018-10-11 05:20:12 +09:00
Yannick LE DUC
eac8dfd6ed
Fix a typo in GodotPayment(s)
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Fix https://github.com/godotengine/godot/issues/22909
2018-10-10 16:21:23 +02:00
Kelly Thomas
7206f2d1f4
mono demo for dodge the creeps tutorial
2018-10-09 22:58:51 +08:00
Rémi Verschelde
01d2f78c13
Merge pull request #261 from GDquest/grid-based-movement-2d
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Add 2d grid-based movement demo
2018-10-07 10:13:44 +02:00
William Tumeo
765ca64680
Improve Godette sprite in sprite_shaders demo
2018-10-02 00:58:08 -03:00
Nathan Lovato
8cb1dcdb91
Merge pull request #284 from LikeLakers2/file-thing
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Fix the git tracking issue with Grid.gd and Pawn.gd on Windows
2018-09-27 08:41:11 +09:00
LikeLakers2
c972af3aab
Re-add the proper Grid.gd and Pawn.gd files
2018-09-24 19:16:19 -04:00
LikeLakers2
a318ea10a2
Remove the Grid.gd and Pawn.gd files
2018-09-24 18:53:46 -04:00
Nathan Lovato
bbaca235b8
Fix weapon offset, stagger assert fail
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Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Henrique Campos
2c260e0103
Refactor RPG Demo
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closes #263
- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00