Commit Graph

499 Commits

Author SHA1 Message Date
TwistedTwigleg 092cf6fc03 Rewrote most of the code in the gui_in_3d demo. Now the demo supports viewports of different sizes, different sized quads, and has comments explaining what the code is doing 2019-06-15 11:38:09 -04:00
Rémi Verschelde 0db440bb55
Merge pull request #274 from Calinou/optimize-images
Optimize all images using `oxipng -o6 --strip all --zopfli`
2019-06-14 00:16:48 +02:00
Hugo Locurcio 184b0fe5f8
Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
Rémi Verschelde 6a9bb96ebd
Merge pull request #332 from t-karcher/visual-script-patch
Visual Script demos converted to and tested with V3.1
2019-06-11 12:25:06 +02:00
Rémi Verschelde 4bb717c59f
Merge pull request #220 from Calinou/increase-sky-radiance-size
Increase sky radiance size to 128 (from 64) in the Material Tester demo
2019-06-10 15:31:21 +02:00
Rémi Verschelde f83706d306
Merge pull request #286 from williamd1k0/improve-godette-sprite
Improve Godette sprite in sprite_shaders demo
2019-06-10 10:49:21 +02:00
Hugo Locurcio 7f41a74a98
Increase sky radiance size to 128 (from 64) in the Material Tester demo
This makes reflections look nicer, especially on materials with low
roughness values.
2019-06-05 13:38:52 +02:00
Thomas Karcher 626b9178bb Converted to and tested with V3.1 2019-06-04 21:25:25 +02:00
Rémi Verschelde 47be86af93
Merge pull request #319 from wscalf/master
Updated rotation of Quad to be right side up
2019-06-03 21:31:54 +02:00
Rémi Verschelde 61c03933e4
Merge pull request #328 from t-karcher/patch-1
More projects converted to and tested with Godot 3.1
2019-06-03 21:17:03 +02:00
Thomas Karcher 1cfb3ee621 Small bugfix in 3D platformer
Gravity vector is zero in the first few frames, leading to errors in follow-up calculations expecting a normalized  vector. Fixed by assigning a default gravity in case those cases.
2019-05-15 21:57:35 +02:00
Thomas Karcher 39590fadd3 2D RPG converted to and tested with V3.1 2019-05-15 21:34:26 +02:00
Thomas Karcher d21936b32d 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
Thomas Karcher d9a4d21e16
Updated latest Godot version (3.1) in README.md 2019-05-14 15:33:44 +02:00
Rémi Verschelde b9bca13221
Merge pull request #326 from DevinPentecost/opensimplexnoise
Adding OpenSimplexNoise Viewer demo
2019-05-10 11:15:47 +02:00
Devin Pentecost 19c4d7311f Adding example NoiseTexture usage, as an example
Set the use_noise_texture flag to true to use it instead.
2019-05-08 21:58:10 -07:00
Devin Pentecost 27727fdde5 Adding OpenSimplexNoise Viewer demo 2019-05-04 23:50:24 -07:00
Juan Linietsky ceefc33fe4 Improved tutorial for sync audio with music, use two approaches. 2019-04-27 15:26:48 -03:00
Juan Linietsky e22a46f301 Add a BPM sync tutorial. 2019-04-27 14:14:17 -03:00
Juan Linietsky c819e3b276 Demos for sound generation and audio spectrum analysis. 2019-04-10 12:26:55 -03:00
Rémi Verschelde 56a2b28c53
Merge pull request #322 from bojidar-bg/321-navigation-reach-end
Fix navigation demo not reaching the final point
2019-04-08 16:43:38 +02:00
Bojidar Marinov 55d1deeeac
Fix navigation demo not reaching the final point
Fixes #321
2019-04-08 16:46:00 +03:00
William Scalf cc0b002e6e Updated rotation of Quad to be right side up 2019-03-23 18:06:43 -04:00
Rémi Verschelde 17e80079e3
Merge pull request #318 from cbscribe/dodge_31_updates
Update Dodge demo to match 3.1 docs
2019-03-16 17:45:24 -07:00
Chris Bradfield 961c71d003 Update Dodge demo to match 3.1 docs 2019-03-16 17:26:56 -07:00
Rémi Verschelde 1a5517ae1a MicRecord: Improve UI for mobile, add status label 2019-03-08 15:39:49 +01:00
Rémi Verschelde 63392a3574 Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
TestDotCom 2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312)
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder
* bullet collisions and shooting have to be executed from call_deferred

* PascalCase naming for nodes
2019-03-04 12:12:33 +01:00
TestDotCom 81441c42b7 2d/platformer works flawlessly on Godot 3.1 beta 8 (#310)
* 2d/platformer works flawlessly on Godot 3.1 beta 8
* fix warnings for inferred node type
* every script has a class_name
* formatted code for better clarity
* each files has its own subfolder

* As suggested by @akien-mga
* states are back to const instead of enum
* class_name comes after extends
* better code style

* PascalCase for nodes
2019-03-04 12:12:08 +01:00
Rémi Verschelde cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Rémi Verschelde faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Toshio Araki a6ce6dbf4c Updated 2D pathfinding for version 3.1 (#301) 2019-01-29 09:00:43 +01:00
Nathan Lovato 916c9c933c
Merge pull request #298 from Rubonnek/fix-fsm-demo
Fixed Finite State Machine error with enums
2019-01-06 09:42:04 +09:00
Wilson E. Alvarez 974dbd6b88
Fixed Finite State Machine demo issues 2019-01-05 17:49:32 -05:00
Rémi Verschelde eb27a35a2d
Merge pull request #296 from marcelofg55/mic_record
Added MicRecord demo
2018-12-16 14:23:43 +01:00
Marcelo Fernandez 453405031c Added MicRecord demo 2018-12-15 14:45:28 -03:00
Rémi Verschelde 77f7afaba4 Fix window management demo for 3.0+ 2018-12-14 23:59:16 +01:00
Rémi Verschelde da618f4f95
Merge pull request #288 from KellyThomas/dodge-the-creeps-cs
mono demo for dodge the creeps tutorial
2018-10-16 18:57:09 +02:00
Rémi Verschelde bcc8f64d7a Platformer 2D: Simplify controller with proper is_on_floor usage 2018-10-16 11:02:47 +02:00
Nathan Lovato 3541aabc8e
Merge pull request #289 from yleduc/patch-1
Fix a typo in GodotPayment(s)
2018-10-11 05:20:12 +09:00
Yannick LE DUC eac8dfd6ed
Fix a typo in GodotPayment(s)
Fix https://github.com/godotengine/godot/issues/22909
2018-10-10 16:21:23 +02:00
Kelly Thomas 7206f2d1f4 mono demo for dodge the creeps tutorial 2018-10-09 22:58:51 +08:00
Rémi Verschelde 01d2f78c13
Merge pull request #261 from GDquest/grid-based-movement-2d
Add 2d grid-based movement demo
2018-10-07 10:13:44 +02:00
William Tumeo 765ca64680 Improve Godette sprite in sprite_shaders demo 2018-10-02 00:58:08 -03:00
Nathan Lovato 8cb1dcdb91
Merge pull request #284 from LikeLakers2/file-thing
Fix the git tracking issue with Grid.gd and Pawn.gd on Windows
2018-09-27 08:41:11 +09:00
LikeLakers2 c972af3aab Re-add the proper Grid.gd and Pawn.gd files 2018-09-24 19:16:19 -04:00
LikeLakers2 a318ea10a2 Remove the Grid.gd and Pawn.gd files 2018-09-24 18:53:46 -04:00
Nathan Lovato bbaca235b8 Fix weapon offset, stagger assert fail
Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Henrique Campos 2c260e0103 Refactor RPG Demo
closes #263 

- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00