A c++ engine module for the godot engine. Contains lots of classes to help with world generation.
Go to file
2021-04-19 10:10:32 +02:00
data Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00
doc_classes Sync classref with current source. 2020-04-20 17:37:18 +02:00
main Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00
queued Clang format everything. 2020-01-09 04:28:08 +01:00
.gitignore The module can now be built as a shared library. 2020-01-03 16:55:12 +01:00
config.py Same thing with DungonRooms and Corridors. 2020-07-21 19:32:21 +02:00
config.pyc Initial commit. 2019-04-20 14:51:33 +02:00
LICENSE Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00
README.md Quick and dirty Readme.md. 2019-11-22 00:57:24 +01:00
register_types.cpp Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00
register_types.h Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00
SCsub Added properties for Terraman to DungeonRoom. Also fixed set_voxel_surfaces. 2021-04-18 22:42:54 +02:00
world_generator.cpp Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00
world_generator.h Update the copyright texts for 2021. 2021-04-19 10:10:32 +02:00

World Generator

World generator Engine module. Right now it's mostly data classes.