mirror of
https://github.com/Relintai/world_generator.git
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157 lines
3.9 KiB
C++
157 lines
3.9 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef DUNGEON_ROOM_H
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#define DUNGEON_ROOM_H
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/vector.h"
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#include "../data/dungeon_room_data.h"
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#include "../data/world_generator_prop_data.h"
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#include "scene/resources/packed_scene.h"
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#ifdef VOXELMAN_PRESENT
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#include "../../voxelman/library/voxelman_library.h"
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#include "../../voxelman/world/environment_data.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../../voxelman/world/voxel_structure.h"
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#else
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#include "core/resource.h"
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#endif
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#ifdef ESS_PRESENT
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#include "../../entity_spell_system/entities/data/entity_data.h"
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#endif
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class DungeonRoomData;
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class DungeonRoom : public Resource {
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GDCLASS(DungeonRoom, Resource);
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public:
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int get_current_seed();
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void set_current_seed(int value);
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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//Pos
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int get_posx();
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void set_posx(int value);
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int get_posy();
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void set_posy(int value);
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int get_posz();
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void set_posz(int value);
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//Size
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int get_sizex();
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void set_sizex(int value);
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int get_sizey();
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void set_sizey(int value);
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int get_sizez();
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void set_sizez(int value);
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#ifdef VOXELMAN_PRESENT
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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#endif
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Ref<DungeonRoomData> get_data();
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void set_data(Ref<DungeonRoomData> value);
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#ifdef VOXELMAN_PRESENT
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//Structure
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Ref<VoxelStructure> get_structure();
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void set_structure(Ref<VoxelStructure> structure);
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#endif
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//Props
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Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
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void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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#endif
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void setup();
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#ifdef VOXELMAN_PRESENT
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void setup_library(Ref<VoxelmanLibrary> library);
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void _setup_library(Ref<VoxelmanLibrary> library);
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_room(Ref<VoxelStructure> structure, bool spawn_mobs);
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#else
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void setup_library(Ref<Resource> library);
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void generate_chunk(Ref<Resource> chunk, bool spawn_mobs);
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#endif
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DungeonRoom();
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~DungeonRoom();
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protected:
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static void _bind_methods();
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private:
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int _current_seed;
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Vector2 _level_range;
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int _posx;
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int _posy;
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int _posz;
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int _sizex;
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int _sizey;
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int _sizez;
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#ifdef VOXELMAN_PRESENT
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Ref<EnvironmentData> _environment;
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Ref<VoxelStructure> _structure;
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#endif
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Ref<DungeonRoomData> _data;
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Vector<Ref<WorldGeneratorPropData> > _prop_datas;
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#ifdef ESS_PRESENT
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Vector<Ref<EntityData> > _entity_datas;
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#endif
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};
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#endif
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