world_generator/main/biome.cpp

221 lines
7.4 KiB
C++

#include "biome.h"
int Biome::get_current_seed() {
return _current_seed;
}
void Biome::set_current_seed(int value) {
_current_seed = value;
}
Vector2 Biome::get_level_range() {
return _level_range;
}
void Biome::set_level_range(Vector2 value) {
_level_range = value;
}
Ref<EnvironmentData> Biome::get_environment() {
return _environment;
}
void Biome::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
Ref<BiomeData> Biome::get_data() {
return _data;
}
void Biome::set_data(Ref<BiomeData> value) {
_data = value;
setup();
}
//// Prop Data ////
Ref<WorldGeneratorPropData> Biome::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void Biome::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void Biome::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void Biome::remove_prop_data(const int index) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.remove(index);
}
int Biome::get_prop_data_count() const {
return _prop_datas.size();
}
//Entities
Ref<EntityData> Biome::get_entity_data(const int index) const {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
return _entity_datas.get(index);
}
void Biome::set_entity_data(const int index, const Ref<EntityData> entity_data) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.set(index, entity_data);
}
void Biome::add_entity_data(const Ref<EntityData> entity_data) {
_entity_datas.push_back(entity_data);
}
void Biome::remove_entity_data(const int index) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.remove(index);
}
int Biome::get_entity_data_count() const {
return _entity_datas.size();
}
//// Dungeons ////
Ref<Dungeon> Biome::get_dungeon(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
return _dungeons.get(index);
}
void Biome::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
ERR_FAIL_INDEX(index, _dungeons.size());
_dungeons.set(index, dungeon);
}
void Biome::add_dungeon(const Ref<Dungeon> dungeon) {
_dungeons.push_back(dungeon);
}
void Biome::remove_dungeon(const int index) {
ERR_FAIL_INDEX(index, _dungeons.size());
_dungeons.remove(index);
}
int Biome::get_dungeon_count() const {
return _dungeons.size();
}
void Biome::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
void Biome::generate_chunk_bind(Node *chunk, bool spawn_mobs) {
generate_chunk(Object::cast_to<VoxelChunk>(chunk), spawn_mobs);
}
void Biome::generate_stack(VoxelChunk *chunk, int x, int z, bool spawn_mobs) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
if (has_method("_generate_stack")) {
call("_generate_stack", chunk, x, z, spawn_mobs);
}
}
void Biome::generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs) {
generate_stack(Object::cast_to<VoxelChunk>(chunk), x, z, spawn_mobs);
}
void Biome::setup() {
if (!_data.is_valid())
return;
if (has_method("_setup")) {
call("_setup");
}
}
void Biome::setup_library(Ref<VoxelmanLibrary> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Biome::_setup_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
if (s.is_valid()) {
library->add_voxel_surface(s);
}
}
for (int i = 0; i < _data->get_liquid_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_liquid_voxel_surface(i);
if (s.is_valid()) {
library->add_liquid_voxel_surface(s);
}
}
}
Biome::Biome() {
_current_seed = 0;
}
Biome::~Biome() {
_environment.unref();
_data.unref();
_prop_datas.clear();
_entity_datas.clear();
_dungeons.clear();
}
void Biome::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup"));
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("setup"), &Biome::setup);
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Biome::setup_library);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Biome::_setup_library);
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk_bind);
ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack_bind);
ClassDB::bind_method(D_METHOD("get_current_seed"), &Biome::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Biome::set_current_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
ClassDB::bind_method(D_METHOD("get_level_range"), &Biome::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Biome::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
//Props
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data);
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data);
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data);
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count);
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Biome::set_entity_data);
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count);
//Dungeons
ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon);
ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon);
ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon);
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon);
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count);
}