#include "biome.h" int Biome::get_current_seed() { return _current_seed; } void Biome::set_current_seed(int value) { _current_seed = value; } Vector2 Biome::get_level_range() { return _level_range; } void Biome::set_level_range(Vector2 value) { _level_range = value; } Ref Biome::get_environment() { return _environment; } void Biome::set_environment(Ref value) { _environment = value; } Ref Biome::get_data() { return _data; } void Biome::set_data(Ref value) { _data = value; setup(); } //// Prop Data //// Ref Biome::get_prop_data(const int index) const { ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref()); return _prop_datas.get(index); } void Biome::set_prop_data(const int index, const Ref prop_data) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.set(index, prop_data); } void Biome::add_prop_data(const Ref prop_data) { _prop_datas.push_back(prop_data); } void Biome::remove_prop_data(const int index) { ERR_FAIL_INDEX(index, _prop_datas.size()); _prop_datas.remove(index); } int Biome::get_prop_data_count() const { return _prop_datas.size(); } //Entities Ref Biome::get_entity_data(const int index) const { ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref()); return _entity_datas.get(index); } void Biome::set_entity_data(const int index, const Ref entity_data) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.set(index, entity_data); } void Biome::add_entity_data(const Ref entity_data) { _entity_datas.push_back(entity_data); } void Biome::remove_entity_data(const int index) { ERR_FAIL_INDEX(index, _entity_datas.size()); _entity_datas.remove(index); } int Biome::get_entity_data_count() const { return _entity_datas.size(); } //// Dungeons //// Ref Biome::get_dungeon(const int index) const { ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref()); return _dungeons.get(index); } void Biome::set_dungeon(const int index, const Ref dungeon) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.set(index, dungeon); } void Biome::add_dungeon(const Ref dungeon) { _dungeons.push_back(dungeon); } void Biome::remove_dungeon(const int index) { ERR_FAIL_INDEX(index, _dungeons.size()); _dungeons.remove(index); } int Biome::get_dungeon_count() const { return _dungeons.size(); } void Biome::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) { ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); if (has_method("_generate_chunk")) { call("_generate_chunk", chunk, spawn_mobs); } } void Biome::generate_chunk_bind(Node *chunk, bool spawn_mobs) { generate_chunk(Object::cast_to(chunk), spawn_mobs); } void Biome::generate_stack(VoxelChunk *chunk, int x, int z, bool spawn_mobs) { ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); if (has_method("_generate_stack")) { call("_generate_stack", chunk, x, z, spawn_mobs); } } void Biome::generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs) { generate_stack(Object::cast_to(chunk), x, z, spawn_mobs); } void Biome::setup() { if (!_data.is_valid()) return; if (has_method("_setup")) { call("_setup"); } } void Biome::setup_library(Ref library) { if (!_data.is_valid()) return; if (has_method("_setup_library")) { call("_setup_library", library); } } void Biome::_setup_library(Ref library) { for (int i = 0; i < _data->get_voxel_surface_count(); ++i) { Ref s = _data->get_voxel_surface(i); if (s.is_valid()) { library->add_voxel_surface(s); } } for (int i = 0; i < _data->get_liquid_voxel_surface_count(); ++i) { Ref s = _data->get_liquid_voxel_surface(i); if (s.is_valid()) { library->add_liquid_voxel_surface(s); } } } Biome::Biome() { _current_seed = 0; } Biome::~Biome() { _environment.unref(); _data.unref(); _prop_datas.clear(); _entity_datas.clear(); _dungeons.clear(); } void Biome::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup")); BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs"))); ClassDB::bind_method(D_METHOD("setup"), &Biome::setup); ClassDB::bind_method(D_METHOD("setup_library", "library"), &Biome::setup_library); ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Biome::_setup_library); ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk_bind); ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack_bind); ClassDB::bind_method(D_METHOD("get_current_seed"), &Biome::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Biome::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_level_range"), &Biome::get_level_range); ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Biome::set_level_range); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range"); ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data); ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data"); //Props ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data); ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data); ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data); ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data); ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count); //Entities ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Biome::set_entity_data); ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data); ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data); ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count); //Dungeons ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon); ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon); ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon); ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon); ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count); }