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a08917370c
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Cleanups to the api, also props will now get added to VoxelmanLibrary.
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2020-02-16 02:50:35 +01:00 |
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09372b1469
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Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted).
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2020-01-31 19:57:03 +01:00 |
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e5f5d205f8
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Clang format everything.
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2020-01-09 04:28:08 +01:00 |
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58e38c07bd
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Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested.
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2019-12-19 18:49:32 +01:00 |
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851d09ef15
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Fix compile.
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2019-11-16 23:56:56 +01:00 |
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42b7cecec6
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Brought back the changes from the voxelman Repository.
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2019-11-16 23:43:46 +01:00 |
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572d7c7493
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Typo fix and update.
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2019-11-07 21:31:58 +01:00 |
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128f40a6f6
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Renamed PropData to WorldGeneratorPropData.
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2019-11-07 19:47:59 +01:00 |
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2956e67f60
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Added level ranges.
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2019-11-01 15:42:03 +01:00 |
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a1aa09ab6d
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More work on the bindings.
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2019-10-18 10:45:02 +02:00 |
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b176ecc7bf
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More work on the bindings.
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2019-10-18 10:22:11 +02:00 |
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a6b538f0d0
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Added DungeonCorridor.
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2019-10-18 09:18:23 +02:00 |
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fc7e054559
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-Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
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2019-10-08 00:18:51 +02:00 |
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e60f95da9a
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Added in the bindings, and variables that I planned.
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2019-09-24 15:08:43 +02:00 |
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16ae08568a
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Simple skeleton bingings.
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2019-09-24 02:42:42 +02:00 |
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2b71488e6f
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Rough class structure.
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2019-09-22 22:12:20 +02:00 |
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