mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-12 10:15:07 +01:00
42 lines
989 B
C++
42 lines
989 B
C++
#ifndef DUNGEON_ROOM_H
|
|
#define DUNGEON_ROOM_H
|
|
|
|
#include "core/reference.h"
|
|
#include "core/vector.h"
|
|
|
|
#include "../../voxelman/world/voxel_chunk.h"
|
|
#include "../../voxelman/world/voxel_structure.h"
|
|
#include "../data/prop_data.h"
|
|
#include "../../voxelman/world/environment_data.h"
|
|
|
|
class DungeonRoom : public Reference {
|
|
GDCLASS(DungeonRoom, Reference);
|
|
|
|
public:
|
|
//Environment
|
|
Ref<EnvironmentData> get_environment();
|
|
void set_environment(Ref<EnvironmentData> value);
|
|
|
|
Ref<PropData> get_prop_data(const int index) const;
|
|
void set_prop_data(const int index, const Ref<PropData> prop_data);
|
|
void add_prop_data(const Ref<PropData> prop_data);
|
|
void remove_prop_data(const int index);
|
|
|
|
int get_prop_data_count() const;
|
|
|
|
void generate_chunk(Ref<VoxelChunk> chunk);
|
|
void generate_room(Ref<VoxelStructure> structure);
|
|
|
|
DungeonRoom();
|
|
~DungeonRoom();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Ref<EnvironmentData> _environment;
|
|
Vector<Ref<PropData> > _prop_datas;
|
|
};
|
|
|
|
#endif
|