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#ifndef DUNGEON_ROOM_H
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#define DUNGEON_ROOM_H
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2019-09-24 02:42:42 +02:00
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#include "core/reference.h"
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#include "core/vector.h"
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#include "../../voxelman/world/voxel_structure.h"
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#include "../data/prop_data.h"
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class DungeonRoom : public Reference {
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GDCLASS(DungeonRoom, Reference);
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public:
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Ref<PropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<PropData> prop_data);
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void add_prop_data(const Ref<PropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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void generate_room(Ref<VoxelStructure> structure);
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2019-09-24 02:42:42 +02:00
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DungeonRoom();
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~DungeonRoom();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<PropData> > _prop_datas;
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};
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#endif
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