2019-09-24 02:42:42 +02:00
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#ifndef BIOME_H
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#define BIOME_H
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2019-09-22 22:12:20 +02:00
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2019-10-08 00:18:51 +02:00
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#include "core/reference.h"
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2019-09-22 22:12:20 +02:00
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2019-09-24 02:42:42 +02:00
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../data/prop_data.h"
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#include "dungeon.h"
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#include "../../voxelman/world/environment_data.h"
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2019-10-18 10:45:02 +02:00
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#include "../../entity_spell_system/entities/data/entity_data.h"
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2019-10-08 00:18:51 +02:00
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class Biome : public Reference {
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GDCLASS(Biome, Reference);
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2019-09-22 22:12:20 +02:00
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public:
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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2019-10-08 00:18:51 +02:00
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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2019-09-24 15:08:43 +02:00
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//PropData
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Ref<PropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<PropData> prop_data);
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void add_prop_data(const Ref<PropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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2019-09-24 15:08:43 +02:00
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//Dungeons
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Ref<Dungeon> get_dungeon(const int index) const;
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void set_dungeon(const int index, const Ref<Dungeon> dungeon);
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void add_dungeon(const Ref<Dungeon> dungeon);
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void remove_dungeon(const int index);
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int get_dungeon_count() const;
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2019-10-31 01:50:26 +01:00
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs);
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2019-09-22 22:12:20 +02:00
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2019-09-24 02:42:42 +02:00
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Biome();
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~Biome();
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protected:
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static void _bind_methods();
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private:
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Vector2 _level_range;
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Ref<EnvironmentData> _environment;
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Vector<Ref<PropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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Vector<Ref<Dungeon> > _dungeons;
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};
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#endif
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