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68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#ifndef VOXEL_STRUCTURE_H
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#define VOXEL_STRUCTURE_H
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#include "core/reference.h"
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#include "core/hash_map.h"
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#include "../math/vector3i.h"
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#include "voxel_buffer.h"
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class VoxelStructure : public Reference {
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GDCLASS(VoxelStructure, Reference);
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public:
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int get_chunk_size_x() const;
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void set_chunk_size_x(const int value);
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int get_chunk_size_y() const;
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void set_chunk_size_y(const int value);
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int get_chunk_size_z() const;
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void set_chunk_size_z(const int value);
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int get_world_position_x() const;
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void set_world_position_x(const int value);
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int get_world_position_y() const;
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void set_world_position_y(const int value);
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int get_world_position_z() const;
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void set_world_position_z(const int value);
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Ref<VoxelBuffer> get_chunk_voxel_pos(int x, int y, int z);
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int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
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void add_chunk(Ref<VoxelBuffer> chunk, const int x, const int y, const int z);
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Ref<VoxelBuffer> get_chunk(const int x, const int y, const int z);
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Ref<VoxelBuffer> remove_chunk(const int x, const int y, const int z);
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Ref<VoxelBuffer> get_chunk_index(const int index);
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int get_chunk_count() const;
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void clear_chunks();
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VoxelStructure();
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~VoxelStructure();
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protected:
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static void _bind_methods();
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struct VoxelStructureChunk {
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Vector3i position;
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Ref<VoxelBuffer> buffer;
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};
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private:
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Vector3i _chunk_size;
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Vector3i _world_position;
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HashMap<Vector3i, Ref<VoxelBuffer>, Vector3iHasher> _chunks;
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Vector<VoxelStructureChunk> _chunks_vector;
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};
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#endif
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