voxelman/world/default
2020-08-04 15:36:03 +02:00
..
voxel_chunk_default.cpp Same change to BUILD_PHASE_MESH_DATA_RESOURCES aswell. 2020-08-04 15:36:03 +02:00
voxel_chunk_default.h BUILD_PHASE_TERRARIN_MESH now can also distribute it's calculations onto multiple frames. 2020-08-04 15:30:34 +02:00
voxel_job.cpp The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_job.h The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic. 2020-08-04 14:40:40 +02:00
voxel_world_default.cpp Add lod falloff property to VoxelWorldDefault. Also improved _update_lods(). 2020-08-03 19:05:40 +02:00
voxel_world_default.h Add lod falloff property to VoxelWorldDefault. Also improved _update_lods(). 2020-08-03 19:05:40 +02:00