voxelman/world
2020-03-04 20:49:00 +01:00
..
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp Better way of handling the previous improvement. It will actually work now properly aswell. 2020-03-04 20:49:00 +01:00
voxel_chunk.h Added a few properties to chunk, so they can be saved into PackedScenes if needed. 2020-02-26 01:08:18 +01:00
voxel_structure.cpp Fleshed out VoxelStructure's api. 2020-02-23 22:09:45 +01:00
voxel_structure.h Fleshed out VoxelStructure's api. 2020-02-23 22:09:45 +01:00
voxel_world_editor.cpp Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world_editor.h Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world.cpp Fix math in is_position_walkable. 2020-03-04 18:35:09 +01:00
voxel_world.h Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00