mirror of
https://github.com/Relintai/voxelman.git
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160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_structure.h"
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int VoxelStructure::get_channel_count() const {
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return _channel_count;
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}
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void VoxelStructure::set_channel_count(const int value) {
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_channel_count = value;
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}
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int VoxelStructure::get_world_position_x() const {
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return _world_position_x;
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}
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void VoxelStructure::set_world_position_x(const int value) {
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_world_position_x = value;
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}
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int VoxelStructure::get_world_position_y() const {
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return _world_position_y;
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}
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void VoxelStructure::set_world_position_y(const int value) {
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_world_position_y = value;
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}
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int VoxelStructure::get_world_position_z() const {
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return _world_position_z;
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}
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void VoxelStructure::set_world_position_z(const int value) {
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_world_position_z = value;
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}
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uint8_t VoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return 0;
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PoolByteArray arr = _data[p];
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ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
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return arr[p_channel_index];
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}
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void VoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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PoolByteArray arr;
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if (!_data.has(p)) {
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arr.resize(_channel_count);
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for (int i = 0; i < _channel_count; ++i) {
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arr.set(i, p_value);
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}
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} else {
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arr = _data[p];
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}
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_data[p] = arr;
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}
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PoolByteArray VoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return PoolByteArray();
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return _data[p];
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}
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void VoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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_data[p] = p_arr;
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}
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void VoxelStructure::write_to_chunk_bind(Node *chunk) {
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VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk);
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ERR_FAIL_COND(!ObjectDB::instance_validate(c));
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write_to_chunk(c);
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}
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void VoxelStructure::write_to_chunk(VoxelChunk *chunk) {
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}
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void VoxelStructure::clear() {
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_data.clear();
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}
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VoxelStructure::VoxelStructure() {
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_channel_count = VoxelChunk::MAX_DEFAULT_CHANNELS;
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_world_position_x = 0;
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_world_position_y = 0;
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_world_position_z = 0;
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}
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VoxelStructure::~VoxelStructure() {
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_data.clear();
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}
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void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_channel_count"), &VoxelStructure::get_channel_count);
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ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &VoxelStructure::set_channel_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
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ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_x"), "set_world_position_x", "get_world_position_x");
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ClassDB::bind_method(D_METHOD("get_world_position_y"), &VoxelStructure::get_world_position_y);
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ClassDB::bind_method(D_METHOD("set_world_position_y", "value"), &VoxelStructure::set_world_position_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_y"), "set_world_position_y", "get_world_position_y");
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ClassDB::bind_method(D_METHOD("get_world_position_z"), &VoxelStructure::get_world_position_z);
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ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &VoxelStructure::get_voxel_data);
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ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &VoxelStructure::set_voxel_data);
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ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk_bind);
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}
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