voxelman/meshers/cubic_mesher
2020-04-10 13:55:27 +02:00
..
voxel_cube_points.cpp Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this. 2020-04-06 13:41:45 +02:00
voxel_cube_points.h VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
voxel_mesher_cubic.cpp Ran clang format, as apparently I had it off. 2020-04-10 13:55:27 +02:00
voxel_mesher_cubic.h Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it. 2020-04-06 14:21:46 +02:00