voxelman/world
2020-03-15 19:33:10 +01:00
..
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_default.cpp Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
voxel_chunk_default.h Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
voxel_chunk.h Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
voxel_structure.cpp Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
voxel_structure.h Fleshed out VoxelStructure's api. 2020-02-23 22:09:45 +01:00
voxel_world_editor.cpp Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world_editor.h Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world.cpp Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
voxel_world.h Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00