voxelman/world
2020-03-29 20:19:38 +02:00
..
block_voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
block_voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_default.cpp Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00
voxel_chunk_default.h Apparently, calling emit signal and set_process_internal form a separate thread is not smart. 2020-03-24 18:42:01 +01:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
voxel_chunk.h Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_world_editor.cpp Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world_editor.h Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world.cpp Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
voxel_world.h Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00