voxelman/world
2020-03-30 18:32:39 +02:00
..
block_voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
block_voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_default.cpp DefaultVoxelChunk now has a general interface for storing mesh/collider RIDs. 2020-03-30 18:32:39 +02:00
voxel_chunk_default.h DefaultVoxelChunk now has a general interface for storing mesh/collider RIDs. 2020-03-30 18:32:39 +02:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp Fix assign. 2020-03-30 14:57:07 +02:00
voxel_chunk.h Ported merge_mesh_array and merge_mesh_array from Broken Seals. 2020-03-30 14:36:49 +02:00
voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_world_editor.cpp Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world_editor.h Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world.cpp Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
voxel_world.h Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00