Ported merge_mesh_array and merge_mesh_array from Broken Seals.

This commit is contained in:
Relintai 2020-03-30 14:36:49 +02:00
parent 4a3c9836ff
commit 4691e2aaef
2 changed files with 88 additions and 2 deletions

View File

@ -414,6 +414,88 @@ void VoxelChunk::clear() {
call("_clear");
}
Array VoxelChunk::merge_mesh_array(Array arr) const {
ERR_FAIL_COND_V(arr.size() != VisualServer::ARRAY_MAX, arr);
PoolVector3Array verts = arr[VisualServer::ARRAY_VERTEX];
PoolVector3Array normals = arr[VisualServer::ARRAY_NORMAL];
PoolVector2Array uvs = arr[VisualServer::ARRAY_TEX_UV];
PoolColorArray colors = arr[VisualServer::ARRAY_COLOR];
PoolIntArray indices = arr[VisualServer::ARRAY_INDEX];
int i = 0;
while (i < verts.size()) {
Vector3 v = verts[i];
Array equals;
for (int j = i + 1; j < verts.size(); ++j) {
Vector3 vc = verts[j];
if (Math::is_equal_approx(v.x, vc.x) && Math::is_equal_approx(v.y, vc.y) && Math::is_equal_approx(v.z, vc.z))
equals.push_back(j);
}
for (int k = 0; k < equals.size(); ++k) {
int rem = equals[k];
int remk = rem - k;
verts.remove(remk);
normals.remove(remk);
uvs.remove(remk);
colors.remove(remk);
for (int j = 0; j < indices.size(); ++j) {
int indx = indices[j];
if (indx == remk)
indices.set(j, i);
else if (indx > remk)
indices.set(j, indx - 1);
}
}
++i;
}
arr[VisualServer::ARRAY_VERTEX] = verts;
arr[VisualServer::ARRAY_NORMAL] = normals;
arr[VisualServer::ARRAY_TEX_UV] = uvs;
arr[VisualServer::ARRAY_COLOR] = colors;
arr[VisualServer::ARRAY_INDEX] = indices;
return arr;
}
Array VoxelChunk::bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color) const {
ERR_FAIL_COND_V(arr.size() != VisualServer::ARRAY_MAX, arr);
ERR_FAIL_COND_V(!tex.is_valid(), arr);
Ref<Image> img = tex->get_data();
ERR_FAIL_COND_V(!img.is_valid(), arr);
Vector2 imgsize = img->get_size();
PoolVector2Array uvs = arr[VisualServer::ARRAY_TEX_UV];
PoolColorArray colors = arr[VisualServer::ARRAY_COLOR];
img->lock();
for (int i = 0; i < uvs.size(); ++i) {
Vector2 uv = uvs[i];
uv *= imgsize;
Color c = img->get_pixelv(uv);
colors[i] = colors[i] * c * mul_color;
}
img->unlock();
arr[VisualServer::ARRAY_COLOR] = colors;
return arr;
}
void VoxelChunk::add_lights(Array lights) {
for (int i = 0; i < lights.size(); ++i) {
Ref<VoxelLight> light = Ref<VoxelLight>(lights.get(i));
@ -745,6 +827,9 @@ void VoxelChunk::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data_index", "x", "y", "z"), &VoxelChunk::get_data_index);
ClassDB::bind_method(D_METHOD("get_data_size"), &VoxelChunk::get_data_size);
ClassDB::bind_method(D_METHOD("merge_mesh_array", "arr"), &VoxelChunk::merge_mesh_array);
ClassDB::bind_method(D_METHOD("bake_mesh_array_uv", "arr", "tex", "mul_color"), &VoxelChunk::bake_mesh_array_uv, DEFVAL(0.7));
//Meshes
ClassDB::bind_method(D_METHOD("add_lights", "lights"), &VoxelChunk::add_lights);
ClassDB::bind_method(D_METHOD("add_voxel_light", "light"), &VoxelChunk::add_voxel_light);

View File

@ -155,11 +155,12 @@ public:
//Meshing
void create_meshers();
void build(bool immediate = false);
void clear();
Array merge_mesh_array(Array arr) const;
Array bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color = 0.7) const;
//lights
void add_lights(Array lights);
void add_voxel_light(Ref<VoxelLight> light);