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blocky
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
cubic
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
default
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Same treatment to the mesh related methods in VoxelChunkDefault.
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2020-10-27 19:04:20 +01:00 |
jobs
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Same treatment to the mesh related methods in VoxelChunkDefault.
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2020-10-27 19:04:20 +01:00 |
marching_cubes
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
block_voxel_structure.cpp
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
block_voxel_structure.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
environment_data.cpp
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
environment_data.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_chunk.cpp
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Same treatment to props related methods in VoxelChunk.
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2020-10-27 12:56:34 +01:00 |
voxel_chunk.h
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Same treatment to props related methods in VoxelChunk.
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2020-10-27 12:56:34 +01:00 |
voxel_structure.cpp
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Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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2020-04-16 13:40:39 +02:00 |
voxel_structure.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_world_editor.cpp
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Moved the position calculation from the world editor to a virtual method inside VoxelWorld.
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2020-10-24 02:41:32 +02:00 |
voxel_world_editor.h
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Implement isolevel support for the voxel editor.
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2020-10-12 16:39:52 +02:00 |
voxel_world.cpp
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Did the same to the generation queue related methods in VoxelWorld.
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2020-10-27 18:36:10 +01:00 |
voxel_world.h
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Did the same to the generation queue related methods in VoxelWorld.
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2020-10-27 18:36:10 +01:00 |