voxelman/world
2020-10-27 19:04:20 +01:00
..
blocky Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
cubic Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
default Same treatment to the mesh related methods in VoxelChunkDefault. 2020-10-27 19:04:20 +01:00
jobs Same treatment to the mesh related methods in VoxelChunkDefault. 2020-10-27 19:04:20 +01:00
marching_cubes Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
block_voxel_structure.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
block_voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.cpp Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_chunk.cpp Same treatment to props related methods in VoxelChunk. 2020-10-27 12:56:34 +01:00
voxel_chunk.h Same treatment to props related methods in VoxelChunk. 2020-10-27 12:56:34 +01:00
voxel_structure.cpp Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world_editor.cpp Moved the position calculation from the world editor to a virtual method inside VoxelWorld. 2020-10-24 02:41:32 +02:00
voxel_world_editor.h Implement isolevel support for the voxel editor. 2020-10-12 16:39:52 +02:00
voxel_world.cpp Did the same to the generation queue related methods in VoxelWorld. 2020-10-27 18:36:10 +01:00
voxel_world.h Did the same to the generation queue related methods in VoxelWorld. 2020-10-27 18:36:10 +01:00