voxelman/world
2020-10-02 16:49:36 +02:00
..
blocky Now chunk can only have one prop mesher. 2020-06-28 20:04:40 +02:00
cubic Now the type and isolevel channels are customizable in the meshers. 2020-08-21 20:02:22 +02:00
default Fix errors with bindings 2020-10-02 12:24:00 +02:00
jobs Added generation specific process and physics process to VoxelChunk and VoxelJob. 2020-10-02 16:45:08 +02:00
marching_cubes Now the type and isolevel channels are customizable in the meshers. 2020-08-21 20:02:22 +02:00
block_voxel_structure.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
block_voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.cpp Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_chunk.cpp Added get_current_job_index and next_job tp VoxelChunk. 2020-10-02 16:49:36 +02:00
voxel_chunk.h Added get_current_job_index and next_job tp VoxelChunk. 2020-10-02 16:49:36 +02:00
voxel_structure.cpp Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world_editor.cpp Remove unused import. 2020-06-20 22:07:50 +02:00
voxel_world_editor.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world.cpp Added generation specific process and physics process to VoxelChunk and VoxelJob. 2020-10-02 16:45:08 +02:00
voxel_world.h Fix transforms in add_prop. 2020-07-07 17:02:30 +02:00