Commit Graph

68 Commits

Author SHA1 Message Date
fd1ff4b4ff Better chunk building setup. And smaller fixes and tweaks. 2020-02-10 23:39:57 +01:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
ba46eafc19 Removed the mesh simplifier, it has it's own repository now. 2020-01-31 16:13:19 +01:00
b0b38396c4 Added mesh simplifier to the build, fixed compile, and started work on bindings. 2020-01-21 23:56:37 +01:00
3ef382b29f A few missing things. 2020-01-20 16:12:45 +01:00
7e8cbc1fb5 Compile fix. 2020-01-20 15:10:30 +01:00
531599dd1d Moved everything to a new class. 2020-01-20 11:52:54 +01:00
83806f4bc1 More work on porting. 2020-01-20 11:45:46 +01:00
7a35337367 Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier). 2020-01-20 03:34:07 +01:00
a95973eeba Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods. 2020-01-19 18:25:03 +01:00
4a8ed25544 Moved the transvoxel mesher into a folder. 2020-01-14 02:57:32 +01:00
010b20ee55 Fix a few of the issues with the cubic mesher. 2020-01-12 21:58:14 +01:00
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
8e02dcb9e8 Fix build. 2019-12-24 03:22:17 +01:00
ce4020962e Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material. 2019-12-03 19:22:04 +01:00
7885d49949 Implemented chunks's new functionality, and work on the bindings. 2019-11-18 23:50:06 +01:00
de103a3fdf Fixed compile. 2019-11-18 22:35:08 +01:00
d5acb28a90 More work on fixing compile. 2019-11-18 22:22:41 +01:00
9103db635f More work on compile. 2019-11-18 21:53:33 +01:00
5e323ce718 Removed a few old unused classes. 2019-11-18 20:17:54 +01:00
b60b8a96d6 More work on the build, and more api breakages. 2019-11-18 20:16:29 +01:00
4a5a903a7a Removed the dmc mesher. 2019-11-18 20:04:28 +01:00
f00933bb71 More work on fixing the build. 2019-11-18 20:03:40 +01:00
e0deb2ea66 Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
b6afad3024 Fix 2 typos. 2019-11-06 17:56:45 +01:00
033fe750c0 Updated the color baking algorithm, and restructured build phases. 2019-11-06 17:43:51 +01:00
588ed550c8 Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher. 2019-11-05 21:22:39 +01:00
b32a028209 Fixed a few errors I found. 2019-09-05 22:30:20 +02:00
a39b8ae0ad Equiv class 4. 2019-09-05 21:39:32 +02:00
593cb66c88 Fixed equiv class 7. 2019-09-05 18:59:09 +02:00
e93a8f820b Equiv class 15. 2019-09-05 17:21:48 +02:00
5af8477bc6 Equivalence class 14. 2019-09-05 14:16:54 +02:00
5ff408758b Fixed equivalence class 13's uvs. 2019-09-05 13:01:27 +02:00
a51e7ab22f Just a tiny bit more work. 2019-09-05 02:57:59 +02:00
a1df5fb2f7 Fixed equiv class 12 too. 2019-09-05 02:37:48 +02:00
a8a1e6b23d Revert "Commit before revert just in case."
This reverts commit b0ffa79567.
2019-09-05 02:27:13 +02:00
b0ffa79567 Commit before revert just in case. 2019-09-05 02:26:35 +02:00
23480a8bee Added back the const to regularVertexData. 2019-09-05 01:15:04 +02:00
c47c74aea3 Equiv class 11 fix. 2019-09-05 00:54:33 +02:00
8cf78ef519 Fixed thee 10th equivalence class's uv artifacts. 2019-09-05 00:41:40 +02:00
a806aa7eea More uv fixes. 2019-09-04 23:34:23 +02:00
fde13cb4cf More work on the uv glitches. 2019-09-04 23:13:58 +02:00
05781891b3 Work on fixing the uv issues. 2019-09-04 18:33:19 +02:00
2ed334dade Now Voxel Surfaces work again. 2019-08-11 22:28:26 +02:00
9b842c159a -Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
2019-07-24 02:14:02 +02:00
47f3fa2a7f Now the props use transforms internally, instead of vectors. And improved the design a bit. 2019-07-20 14:48:56 +02:00
4ad2faca86 Started reworking the mesher, and the cunk's interface. 2019-07-19 20:54:09 +02:00
029f241005 Implemented props. 2019-07-18 18:56:42 +02:00
9c036f0706 Now VoxelChunk uses the VisualServer, and PhysicsServer directly. 2019-07-18 01:43:58 +02:00
7db42b88a1 Now the base light value is settable in the Cubic Voxel Mesher. 2019-07-17 19:51:09 +02:00