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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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33030e485a
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properly call set_complete in VoxelLightJob. This fixes non-threaded chunk builds.
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2020-10-08 11:23:27 +02:00 |
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08c2fc8fc1
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More work on the logic.
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2020-10-03 21:58:24 +02:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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43bb7dfa66
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Add back the next_phase call into the new jobs.
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2020-10-02 14:53:45 +02:00 |
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9cca71355f
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Added VoxelLightJob.
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2020-10-01 21:44:59 +02:00 |
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