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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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d9c523de59
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Fix standalone compilation. Closes #2
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2021-02-08 15:34:08 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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4ecc424b84
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VoxelJob should be a inherited from Reference if ThreadPool is not available.
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2020-10-24 22:08:39 +02:00 |
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e42931597c
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Fix compile for 4.0.
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2020-10-06 23:15:32 +02:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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46132202b0
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Added generation specific process and physics process to VoxelChunk and VoxelJob.
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2020-10-02 16:45:08 +02:00 |
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a25862527c
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More work on VoxelJob's api.
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2020-10-02 12:19:24 +02:00 |
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be2cd7a4b3
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Added a vector of jobs and an api for it into VoxelChunk.
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2020-10-01 20:49:54 +02:00 |
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71f69666cd
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Moved VoxelJob to a new folder. Also added generate_ao and generate_random_ao from voxel chunk into it.
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2020-10-01 20:18:43 +02:00 |
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