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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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ba46eafc19
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Removed the mesh simplifier, it has it's own repository now.
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2020-01-31 16:13:19 +01:00 |
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b0b38396c4
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Added mesh simplifier to the build, fixed compile, and started work on bindings.
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2020-01-21 23:56:37 +01:00 |
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3ef382b29f
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A few missing things.
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2020-01-20 16:12:45 +01:00 |
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7e8cbc1fb5
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Compile fix.
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2020-01-20 15:10:30 +01:00 |
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531599dd1d
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Moved everything to a new class.
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2020-01-20 11:52:54 +01:00 |
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83806f4bc1
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More work on porting.
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2020-01-20 11:45:46 +01:00 |
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7a35337367
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Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
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2020-01-20 03:34:07 +01:00 |
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a95973eeba
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Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
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2020-01-19 18:25:03 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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010b20ee55
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Fix a few of the issues with the cubic mesher.
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2020-01-12 21:58:14 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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8e02dcb9e8
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Fix build.
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2019-12-24 03:22:17 +01:00 |
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ce4020962e
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Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material.
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2019-12-03 19:22:04 +01:00 |
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7885d49949
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Implemented chunks's new functionality, and work on the bindings.
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2019-11-18 23:50:06 +01:00 |
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de103a3fdf
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Fixed compile.
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2019-11-18 22:35:08 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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9103db635f
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More work on compile.
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2019-11-18 21:53:33 +01:00 |
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5e323ce718
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Removed a few old unused classes.
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2019-11-18 20:17:54 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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4a5a903a7a
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Removed the dmc mesher.
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2019-11-18 20:04:28 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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b6afad3024
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Fix 2 typos.
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2019-11-06 17:56:45 +01:00 |
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033fe750c0
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Updated the color baking algorithm, and restructured build phases.
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2019-11-06 17:43:51 +01:00 |
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588ed550c8
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Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
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2019-11-05 21:22:39 +01:00 |
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b32a028209
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Fixed a few errors I found.
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2019-09-05 22:30:20 +02:00 |
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a39b8ae0ad
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Equiv class 4.
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2019-09-05 21:39:32 +02:00 |
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593cb66c88
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Fixed equiv class 7.
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2019-09-05 18:59:09 +02:00 |
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e93a8f820b
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Equiv class 15.
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2019-09-05 17:21:48 +02:00 |
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5af8477bc6
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Equivalence class 14.
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2019-09-05 14:16:54 +02:00 |
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5ff408758b
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Fixed equivalence class 13's uvs.
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2019-09-05 13:01:27 +02:00 |
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a51e7ab22f
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Just a tiny bit more work.
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2019-09-05 02:57:59 +02:00 |
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a1df5fb2f7
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Fixed equiv class 12 too.
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2019-09-05 02:37:48 +02:00 |
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a8a1e6b23d
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Revert "Commit before revert just in case."
This reverts commit b0ffa79567 .
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2019-09-05 02:27:13 +02:00 |
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b0ffa79567
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Commit before revert just in case.
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2019-09-05 02:26:35 +02:00 |
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23480a8bee
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Added back the const to regularVertexData.
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2019-09-05 01:15:04 +02:00 |
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c47c74aea3
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Equiv class 11 fix.
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2019-09-05 00:54:33 +02:00 |
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8cf78ef519
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Fixed thee 10th equivalence class's uv artifacts.
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2019-09-05 00:41:40 +02:00 |
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a806aa7eea
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More uv fixes.
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2019-09-04 23:34:23 +02:00 |
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fde13cb4cf
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More work on the uv glitches.
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2019-09-04 23:13:58 +02:00 |
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05781891b3
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Work on fixing the uv issues.
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2019-09-04 18:33:19 +02:00 |
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2ed334dade
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Now Voxel Surfaces work again.
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2019-08-11 22:28:26 +02:00 |
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9b842c159a
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-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
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2019-07-24 02:14:02 +02:00 |
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47f3fa2a7f
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Now the props use transforms internally, instead of vectors. And improved the design a bit.
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2019-07-20 14:48:56 +02:00 |
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4ad2faca86
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Started reworking the mesher, and the cunk's interface.
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2019-07-19 20:54:09 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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9c036f0706
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Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
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2019-07-18 01:43:58 +02:00 |
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7db42b88a1
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Now the base light value is settable in the Cubic Voxel Mesher.
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2019-07-17 19:51:09 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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