|
f82076e9c2
|
More work on clutter.
|
2019-11-10 02:42:31 +01:00 |
|
|
3b722e24f9
|
Added binds for liquids.
|
2019-11-09 23:39:19 +01:00 |
|
|
fd48f195c6
|
Implemented the Merger Voxel Library.
|
2019-11-09 21:51:40 +01:00 |
|
|
cb91888f2a
|
Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
|
2019-11-09 18:36:17 +01:00 |
|
|
f931f3f1bf
|
Separated VoxelmanLibrary into 2 different classes.
|
2019-11-09 17:26:16 +01:00 |
|
|
c1b0be11bd
|
Fixed the new property's hint.
|
2019-09-06 18:40:28 +02:00 |
|
|
249e4e5f81
|
Crash fix.
|
2019-09-06 04:37:08 +02:00 |
|
|
34e0252066
|
Ran into an example of binding variant arrays with a specific type, so now the voxel surface array is bound like that.
|
2019-09-06 04:31:57 +02:00 |
|
|
63c7c0536c
|
Fixed a memleak.
|
2019-08-14 00:29:28 +02:00 |
|
|
2ed334dade
|
Now Voxel Surfaces work again.
|
2019-08-11 22:28:26 +02:00 |
|
|
9ae53b157c
|
Started cleaning up VoxelSurface.
|
2019-08-11 15:29:32 +02:00 |
|
|
029f241005
|
Implemented props.
|
2019-07-18 18:56:42 +02:00 |
|
|
d7b949e8b8
|
Work on uv mapping.
|
2019-06-09 20:59:54 +02:00 |
|
|
7b99cff1dd
|
Cleaned up VoxelSurface a bit.
|
2019-06-01 00:11:59 +02:00 |
|
|
bc9896b695
|
Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
|
2019-05-31 22:54:31 +02:00 |
|