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b9f1de7dd9
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VoxelMesher doesn't use SurfaceTool internally anymore.
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2020-03-04 23:06:30 +01:00 |
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6c39845387
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Removed a few now unneeded methods from VoxelChunk, they got merged into _build_phase. Also added build_mesh_into to VoxelMesher, it's equivalent to the old build_mesh.
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2020-02-20 13:44:38 +01:00 |
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8b734eec11
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Mesher's build_mesh function now has no argument, and returns an array.
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2020-02-20 13:19:54 +01:00 |
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07afd06c2a
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Now chunks can properly use multiple meshers at the same time.
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2020-02-14 19:02:31 +01:00 |
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a457ed400c
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Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic.
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2020-02-14 03:19:15 +01:00 |
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601a61619b
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Added mesher index property to both VoxelMesher, and VoxelSurface.
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2020-02-13 14:16:57 +01:00 |
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8b08a9b14f
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Ported the TransvoxelMesher from BrokenSeals.
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2020-02-13 13:21:30 +01:00 |
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201ea0ce1f
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Now the built in bake_colors method will keep the original alpha in colors if set. Also Added uv2 support in build_mesh.
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2020-02-13 03:25:47 +01:00 |
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8a2524dc57
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Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded).
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2020-02-12 14:16:31 +01:00 |
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fd1ff4b4ff
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Better chunk building setup. And smaller fixes and tweaks.
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2020-02-10 23:39:57 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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ba46eafc19
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Removed the mesh simplifier, it has it's own repository now.
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2020-01-31 16:13:19 +01:00 |
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b0b38396c4
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Added mesh simplifier to the build, fixed compile, and started work on bindings.
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2020-01-21 23:56:37 +01:00 |
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3ef382b29f
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A few missing things.
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2020-01-20 16:12:45 +01:00 |
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7e8cbc1fb5
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Compile fix.
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2020-01-20 15:10:30 +01:00 |
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531599dd1d
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Moved everything to a new class.
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2020-01-20 11:52:54 +01:00 |
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83806f4bc1
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More work on porting.
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2020-01-20 11:45:46 +01:00 |
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7a35337367
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Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
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2020-01-20 03:34:07 +01:00 |
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a95973eeba
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Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
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2020-01-19 18:25:03 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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010b20ee55
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Fix a few of the issues with the cubic mesher.
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2020-01-12 21:58:14 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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8e02dcb9e8
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Fix build.
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2019-12-24 03:22:17 +01:00 |
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ce4020962e
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Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material.
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2019-12-03 19:22:04 +01:00 |
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7885d49949
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Implemented chunks's new functionality, and work on the bindings.
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2019-11-18 23:50:06 +01:00 |
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de103a3fdf
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Fixed compile.
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2019-11-18 22:35:08 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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9103db635f
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More work on compile.
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2019-11-18 21:53:33 +01:00 |
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5e323ce718
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Removed a few old unused classes.
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2019-11-18 20:17:54 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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4a5a903a7a
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Removed the dmc mesher.
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2019-11-18 20:04:28 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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b6afad3024
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Fix 2 typos.
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2019-11-06 17:56:45 +01:00 |
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033fe750c0
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Updated the color baking algorithm, and restructured build phases.
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2019-11-06 17:43:51 +01:00 |
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588ed550c8
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Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
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2019-11-05 21:22:39 +01:00 |
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b32a028209
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Fixed a few errors I found.
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2019-09-05 22:30:20 +02:00 |
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a39b8ae0ad
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Equiv class 4.
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2019-09-05 21:39:32 +02:00 |
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593cb66c88
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Fixed equiv class 7.
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2019-09-05 18:59:09 +02:00 |
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e93a8f820b
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Equiv class 15.
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2019-09-05 17:21:48 +02:00 |
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5af8477bc6
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Equivalence class 14.
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2019-09-05 14:16:54 +02:00 |
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5ff408758b
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Fixed equivalence class 13's uvs.
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2019-09-05 13:01:27 +02:00 |
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a51e7ab22f
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Just a tiny bit more work.
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2019-09-05 02:57:59 +02:00 |
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a1df5fb2f7
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Fixed equiv class 12 too.
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2019-09-05 02:37:48 +02:00 |
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a8a1e6b23d
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Revert "Commit before revert just in case."
This reverts commit b0ffa79567 .
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2019-09-05 02:27:13 +02:00 |
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b0ffa79567
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Commit before revert just in case.
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2019-09-05 02:26:35 +02:00 |
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23480a8bee
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Added back the const to regularVertexData.
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2019-09-05 01:15:04 +02:00 |
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c47c74aea3
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Equiv class 11 fix.
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2019-09-05 00:54:33 +02:00 |
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8cf78ef519
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Fixed thee 10th equivalence class's uv artifacts.
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2019-09-05 00:41:40 +02:00 |
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a806aa7eea
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More uv fixes.
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2019-09-04 23:34:23 +02:00 |
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fde13cb4cf
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More work on the uv glitches.
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2019-09-04 23:13:58 +02:00 |
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05781891b3
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Work on fixing the uv issues.
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2019-09-04 18:33:19 +02:00 |
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2ed334dade
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Now Voxel Surfaces work again.
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2019-08-11 22:28:26 +02:00 |
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9b842c159a
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-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
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2019-07-24 02:14:02 +02:00 |
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47f3fa2a7f
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Now the props use transforms internally, instead of vectors. And improved the design a bit.
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2019-07-20 14:48:56 +02:00 |
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4ad2faca86
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Started reworking the mesher, and the cunk's interface.
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2019-07-19 20:54:09 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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9c036f0706
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Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
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2019-07-18 01:43:58 +02:00 |
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7db42b88a1
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Now the base light value is settable in the Cubic Voxel Mesher.
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2019-07-17 19:51:09 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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e4e38c0bde
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Work on lights, and cleanups.
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2019-07-17 02:28:16 +02:00 |
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7f0a832677
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Implemented Ao generation, and started working on light support.
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2019-07-16 16:18:09 +02:00 |
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370702cc1e
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Work on uv mapping.
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2019-07-16 11:11:47 +02:00 |
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fc27061055
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Commented out some neighbour checks, that aren't needed.
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2019-07-16 01:55:18 +02:00 |
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a8a29b4518
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Fixed mesh generation errors.
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2019-07-16 01:49:01 +02:00 |
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d35efab890
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-Implemented neighbour information query.
-Merged the needed things from the subvoxel helper classes into VoxelCubePoints.
-Mesh generation kind of works.
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2019-07-15 20:07:58 +02:00 |
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79d54238c3
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Fixed compile, and created the bindings for the new classes.
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2019-07-15 02:18:51 +02:00 |
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9a84ab8500
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Work on cleaning up up VoxelCubePoints, and Voxel Side Points, and started work on the sub voxel point helper.
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2019-07-14 17:33:46 +02:00 |
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3d550a0772
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Moved the VoxelNeighbours enum from the old voxel, to the new mesher, also bound it.
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2019-07-14 02:18:18 +02:00 |
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ecfcf79f07
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Added in a few of my old classes.
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2019-07-13 22:03:23 +02:00 |
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115750a66f
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Added 2 voxel meshers from godot_voxel.
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2019-06-10 01:41:57 +02:00 |
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71de54d9a0
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Now voxelman can actually make meshes.
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2019-06-08 19:47:17 +02:00 |
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b50c9be4e7
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More cleanup, and fixed a misunderstanding.
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2019-06-08 01:28:39 +02:00 |
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ba05f93aa2
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-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
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2019-06-07 19:13:07 +02:00 |
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9fb6a4e1c1
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Progress on getting voxelman to work again, also cleanups.
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2019-06-07 01:33:41 +02:00 |
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e2c8c5c2ca
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Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files.
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2019-05-31 23:28:33 +02:00 |
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bc9896b695
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Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
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2019-05-31 22:54:31 +02:00 |
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