Commit Graph

13 Commits

Author SHA1 Message Date
abe5db00cb Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
547aeaad4d Fix compile for 4.0. 2021-02-06 11:51:50 +01:00
b21030ae89 More const qualifiers. 2020-04-16 17:54:32 +02:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
9103db635f More work on compile. 2019-11-18 21:53:33 +01:00
f00933bb71 More work on fixing the build. 2019-11-18 20:03:40 +01:00
c29c74b1d9 More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
e4e38c0bde Work on lights, and cleanups. 2019-07-17 02:28:16 +02:00
7f0a832677 Implemented Ao generation, and started working on light support. 2019-07-16 16:18:09 +02:00
ba05f93aa2 -Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
2019-06-07 19:13:07 +02:00
e2c8c5c2ca Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files. 2019-05-31 23:28:33 +02:00
bc9896b695 Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later. 2019-05-31 22:54:31 +02:00