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5938f7f783
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Now the type and isolevel channels are customizable in the meshers.
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2020-08-21 20:02:22 +02:00 |
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1a1c0ade12
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Liquid mesher will only mesh liquid blocks now.
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2020-04-19 23:55:06 +02:00 |
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e07bb3850d
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Now the blocky mesher will not mesh the liquid blocks.
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2020-04-19 23:48:59 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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ab26a7627a
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Added a blocky liquid mesher. (It's just a copy of the normal blocky mesher for now.)
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2020-04-19 23:02:37 +02:00 |
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59b5086113
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Fix potential crash in the blocky mesher.
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2020-04-17 14:32:52 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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f6ed4505e7
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Fixed indexing in the blocky voxel mesher.
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2020-04-10 13:38:34 +02:00 |
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69cc6e0b77
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Better block positions for the blocky mesher.
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2020-04-09 22:06:02 +02:00 |
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f7842e1ab2
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The blocky mesher is a lot faster now.
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2020-04-07 14:23:20 +02:00 |
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b4c61ac674
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
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37517c2e18
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Implemented blocky meshing.
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2020-04-05 17:15:08 +02:00 |
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dfee0a7786
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Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
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2020-04-05 01:36:41 +02:00 |
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