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88ab910eb8
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Brought back the old Prop implementation, and PropTool, because not only this implementation was already done, it will work better than spawning possibly thousands of nodes with the props module, but I also found a way to eventually make it more user friendly.
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2020-06-22 21:49:58 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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b21030ae89
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More const qualifiers.
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2020-04-16 17:54:32 +02:00 |
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2d2b7c8c3e
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
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919080a1b5
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Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
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2020-02-16 02:54:17 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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2b369f5be8
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Made material texture setup scriptable.
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2019-11-25 12:03:45 +01:00 |
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7075da44eb
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Bit more work on the bindings.
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2019-11-10 22:18:31 +01:00 |
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3b722e24f9
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Added binds for liquids.
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2019-11-09 23:39:19 +01:00 |
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fd48f195c6
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Implemented the Merger Voxel Library.
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2019-11-09 21:51:40 +01:00 |
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cb91888f2a
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Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
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2019-11-09 18:36:17 +01:00 |
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