voxelman/library/voxelman_library_merger.h

50 lines
1.0 KiB
C++

#ifndef VOXELMAN_LIBRARY_MERGER_H
#define VOXELMAN_LIBRARY_MERGER_H
#include "voxelman_library.h"
#include "core/resource.h"
#include "scene/resources/material.h"
#include "../data/voxel_light.h"
#include "voxel_surface_merger.h"
class VoxelSurfaceSimple;
class VoxelMesher;
class VoxelmanLibraryMerger : public VoxelmanLibrary {
GDCLASS(VoxelmanLibraryMerger, VoxelmanLibrary)
public:
int get_atlas_columns() const;
void set_atlas_columns(int s);
int get_atlas_rows() const;
void set_atlas_rows(int s);
Ref<VoxelSurface> get_voxel_surface(int index) const;
void set_voxel_surface(int index, Ref<VoxelSurface> value);
void remove_surface(int index);
int get_num_surfaces();
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &surfaces);
void refresh_rects();
VoxelmanLibraryMerger();
~VoxelmanLibraryMerger();
protected:
static void _bind_methods();
private:
Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
//atlas
int _atlas_columns;
int _atlas_rows;
};
#endif // VOXEL_LIBRARY_H