|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
40535bfb59
|
Fix normal compile.
|
2020-04-06 23:08:35 +02:00 |
|
|
2d2b7c8c3e
|
Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
|
2020-04-04 17:22:07 +02:00 |
|
|
214323a9a0
|
Fix compile.
|
2020-04-03 09:32:34 +02:00 |
|
|
541abb954d
|
Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example.
|
2020-03-29 20:19:38 +02:00 |
|
|
919080a1b5
|
Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
|
2020-02-16 02:54:17 +01:00 |
|
|
db77530ec1
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
|
|
2b369f5be8
|
Made material texture setup scriptable.
|
2019-11-25 12:03:45 +01:00 |
|
|
7075da44eb
|
Bit more work on the bindings.
|
2019-11-10 22:18:31 +01:00 |
|
|
e0deb2ea66
|
Added liquid, and clutter mesh allocations into Chunk, also related modifications.
|
2019-11-10 13:42:59 +01:00 |
|
|
3b722e24f9
|
Added binds for liquids.
|
2019-11-09 23:39:19 +01:00 |
|
|
fd48f195c6
|
Implemented the Merger Voxel Library.
|
2019-11-09 21:51:40 +01:00 |
|
|
cb91888f2a
|
Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
|
2019-11-09 18:36:17 +01:00 |
|