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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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1d1fdf5c56
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Same treatment to jobs in VoxelChunk.
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2020-10-26 18:29:05 +01:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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71f69666cd
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Moved VoxelJob to a new folder. Also added generate_ao and generate_random_ao from voxel chunk into it.
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2020-10-01 20:18:43 +02:00 |
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64b9476eca
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Moved the texture scale property to VoxelMesher.
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2020-08-25 23:09:41 +02:00 |
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5938f7f783
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Now the type and isolevel channels are customizable in the meshers.
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2020-08-21 20:02:22 +02:00 |
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0a4d07c582
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The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic.
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2020-08-04 14:40:40 +02:00 |
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a83585bd81
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Turned the Transvoxel mesher into a MarchingCubes mesher. Removed the parts that weren't used.
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2020-06-12 17:59:04 +02:00 |
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