Mention VoxelLibraryMergerPCM in the readme.

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Relintai 2022-02-09 15:10:47 +01:00
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@ -60,6 +60,16 @@ You will only have this if your godot also contains https://github.com/Relintai/
You can assign any texture to your surfaces with this, and it will merge them together. You can assign any texture to your surfaces with this, and it will merge them together.
### VoxelLibraryMergerPCM - (PCM = Per Chunk Material)
You will only have this if your godot also contains https://github.com/Relintai/texture_packer
You can assign any texture to your surfaces with this, and it will merge them together, but it will do it for every required chunk/voxel combination.
For example if you have a chunk with voxel Grass, and voxel Stone used in it, this library will create a material with a merged texture for Stone and Grass.
If you have an anouther chunk which only has Grass and Stone in it, this material will be reused.
And if you have a third chunk which only has a Grass voxel used in it, it will get a new merged material and texture only containing Grass voxel.
## Worlds ## Worlds
The 2 base classes: The 2 base classes: