diff --git a/README.md b/README.md index 046d268..5c33f21 100644 --- a/README.md +++ b/README.md @@ -60,6 +60,16 @@ You will only have this if your godot also contains https://github.com/Relintai/ You can assign any texture to your surfaces with this, and it will merge them together. +### VoxelLibraryMergerPCM - (PCM = Per Chunk Material) + +You will only have this if your godot also contains https://github.com/Relintai/texture_packer + +You can assign any texture to your surfaces with this, and it will merge them together, but it will do it for every required chunk/voxel combination. + +For example if you have a chunk with voxel Grass, and voxel Stone used in it, this library will create a material with a merged texture for Stone and Grass. +If you have an anouther chunk which only has Grass and Stone in it, this material will be reused. +And if you have a third chunk which only has a Grass voxel used in it, it will get a new merged material and texture only containing Grass voxel. + ## Worlds The 2 base classes: