voxelman/props/prop_data_mesh.h

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#ifndef PROP_DATA_MESH_H
#define PROP_DATA_MESH_H
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#include "prop_data_entry.h"
#include "core/math/vector3.h"
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#include "scene/resources/texture.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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class PropDataMesh : public PropDataEntry {
GDCLASS(PropDataMesh, PropDataEntry);
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public:
Ref<MeshDataResource> get_mesh() const;
void set_mesh(const Ref<MeshDataResource> mesh);
Ref<Texture> get_texture() const;
void set_texture(const Ref<Texture> texture);
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
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PropDataMesh();
~PropDataMesh();
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protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
Ref<Texture> _texture;
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};
#endif