voxelman/props/voxelman_prop_mesh.h

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#ifndef VOXELMAN_PROP_MESH_H
#define VOXELMAN_PROP_MESH_H
#include "voxelman_prop_entry.h"
#include "core/math/vector3.h"
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#include "scene/resources/texture.h"
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#include "../../entity_spell_system/meshes/mesh_data_resource.h"
class VoxelmanPropMesh : public VoxelmanPropEntry {
GDCLASS(VoxelmanPropMesh, VoxelmanPropEntry);
public:
Ref<MeshDataResource> get_mesh() const;
void set_mesh(const Ref<MeshDataResource> mesh);
Ref<Texture> get_texture() const;
void set_texture(const Ref<Texture> texture);
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
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VoxelmanPropMesh();
~VoxelmanPropMesh();
protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
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Ref<MeshDataResource> _mesh;
Ref<Texture> _texture;
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};
#endif