voxelman/props/prop_data.h

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#ifndef PROP_DATA_H
#define PROP_DATA_H
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#include "core/reference.h"
#include "core/vector.h"
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#include "prop_data_entry.h"
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class PropData : public Resource {
GDCLASS(PropData, Resource);
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public:
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
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Ref<PropDataEntry> get_prop(const int index) const;
void set_prop(const int index, const Ref<PropDataEntry> prop);
void add_prop(const Ref<PropDataEntry> prop);
void remove_prop(const int index);
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int get_prop_count() const;
Vector<Variant> get_props();
void set_props(const Vector<Variant> &props);
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PropData();
~PropData();
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protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
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Vector<Ref<PropDataEntry> > _props;
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};
#endif