voxelman/props/prop_data.h

43 lines
804 B
C++

#ifndef PROP_DATA_H
#define PROP_DATA_H
#include "core/reference.h"
#include "core/vector.h"
#include "prop_data_entry.h"
class PropData : public Resource {
GDCLASS(PropData, Resource);
public:
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
Ref<PropDataEntry> get_prop(const int index) const;
void set_prop(const int index, const Ref<PropDataEntry> prop);
void add_prop(const Ref<PropDataEntry> prop);
void remove_prop(const int index);
int get_prop_count() const;
Vector<Variant> get_props();
void set_props(const Vector<Variant> &props);
PropData();
~PropData();
protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
Vector<Ref<PropDataEntry> > _props;
};
#endif