voxelman/props/voxelman_prop.h

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#ifndef VOXELMAN_PROP_H
#define VOXELMAN_PROP_H
#include "core/reference.h"
#include "core/vector.h"
#include "voxelman_prop_entry.h"
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class VoxelmanProp : public Resource {
GDCLASS(VoxelmanProp, Resource);
public:
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
Ref<VoxelmanPropEntry> get_prop(const int index) const;
void set_prop(const int index, const Ref<VoxelmanPropEntry> prop);
void add_prop(const Ref<VoxelmanPropEntry> prop);
void remove_prop(const int index);
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int get_prop_count() const;
Vector<Variant> get_props();
void set_props(const Vector<Variant> &props);
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VoxelmanProp();
~VoxelmanProp();
protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
Vector<Ref<VoxelmanPropEntry> > _props;
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};
#endif