#ifndef VOXELMAN_PROP_H #define VOXELMAN_PROP_H #include "core/reference.h" #include "core/vector.h" #include "voxelman_prop_entry.h" class VoxelmanProp : public Resource { GDCLASS(VoxelmanProp, Resource); public: bool get_snap_to_mesh(); void set_snap_to_mesh(bool value); Vector3 get_snap_axis(); void set_snap_axis(Vector3 value); Ref get_prop(const int index) const; void set_prop(const int index, const Ref prop); void add_prop(const Ref prop); void remove_prop(const int index); int get_prop_count() const; Vector get_props(); void set_props(const Vector &props); VoxelmanProp(); ~VoxelmanProp(); protected: static void _bind_methods(); private: bool _snap_to_mesh; Vector3 _snap_axis; Vector > _props; }; #endif