voxelman/SCsub

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import os
Import('env')
module_env = env.Clone()
if os.path.isdir('../mesh_data_resource'):
module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
sources = [
"register_types.cpp",
"containers/voxelman_queue.cpp",
"containers/voxelman_unbounded_queue.cpp",
"library/voxelman_library.cpp",
"library/voxelman_library_simple.cpp",
"library/voxelman_library_merger.cpp",
"library/voxel_surface.cpp",
"library/voxel_surface_simple.cpp",
"library/voxel_surface_merger.cpp",
"data/voxel_light.cpp",
"meshers/voxel_mesher.cpp",
"meshers/transvoxel_uv_mesher/transvoxel_cell_data.cpp",
"meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.cpp",
"meshers/transvoxel_uv_mesher/transvoxel_tables.cpp",
"world/voxel_world.cpp",
"world/voxel_chunk.cpp",
"world/voxel_structure.cpp",
"world/environment_data.cpp",
"world/voxel_chunk_prop_data.cpp",
"meshers/cubic_mesher/voxel_mesher_cubic.cpp",
"meshers/cubic_mesher/voxel_cube_points.cpp",
"props/prop_data.cpp",
"props/prop_data_entry.cpp",
"props/prop_data_scene.cpp",
"props/prop_data_mesh.cpp",
"props/prop_data_light.cpp",
"props/prop_data_prop.cpp",
"props/prop_data_entity.cpp",
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"level_generator/voxelman_level_generator.cpp",
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"areas/world_area.cpp",
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"clutter/ground_clutter.cpp",
"clutter/ground_clutter_foliage.cpp",
]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/voxelman', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)
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