import os Import('env') module_env = env.Clone() if os.path.isdir('../mesh_data_resource'): module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT']) sources = [ "register_types.cpp", "containers/voxelman_queue.cpp", "containers/voxelman_unbounded_queue.cpp", "library/voxelman_library.cpp", "library/voxelman_library_simple.cpp", "library/voxelman_library_merger.cpp", "library/voxel_surface.cpp", "library/voxel_surface_simple.cpp", "library/voxel_surface_merger.cpp", "data/voxel_light.cpp", "meshers/voxel_mesher.cpp", "meshers/transvoxel_uv_mesher/transvoxel_cell_data.cpp", "meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.cpp", "meshers/transvoxel_uv_mesher/transvoxel_tables.cpp", "world/voxel_world.cpp", "world/voxel_chunk.cpp", "world/voxel_structure.cpp", "world/environment_data.cpp", "world/voxel_chunk_prop_data.cpp", "meshers/cubic_mesher/voxel_mesher_cubic.cpp", "meshers/cubic_mesher/voxel_cube_points.cpp", "props/prop_data.cpp", "props/prop_data_entry.cpp", "props/prop_data_scene.cpp", "props/prop_data_mesh.cpp", "props/prop_data_light.cpp", "props/prop_data_prop.cpp", "props/prop_data_entity.cpp", "level_generator/voxelman_level_generator.cpp", "areas/world_area.cpp", "clutter/ground_clutter.cpp", "clutter/ground_clutter_foliage.cpp", ] if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': # Shared lib compilation module_env.Append(CCFLAGS=['-fPIC']) module_env['LIBS'] = [] shared_lib = module_env.SharedLibrary(target='#bin/voxelman', source=sources) shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0] env.Append(LIBS=[shared_lib_shim]) env.Append(LIBPATH=['#bin']) else: # Static compilation module_env.add_source_files(env.modules_sources, sources)