uml_generator/project/UMLGenerator.gd

186 lines
4.9 KiB
GDScript

extends Control
var BaseClassArrow = preload("res://BaseClassArrow.tscn")
var ClassControl = preload("res://ClassControl.tscn")
export(NodePath) var main_container_path : NodePath
export(NodePath) var content_container_path : NodePath
enum States {
STATE_NEXT = 0,
STATE_RESIZE_WINDOW,
STATE_TAKE_SCREENSHOT
};
enum AccessModifierState {
ACCESS_MODIFIER_PRIVATE = 0,
ACCESS_MODIFIER_PROTECTED,
ACCESS_MODIFIER_PUBLIC
};
var _content_container : Control
var _files : PoolStringArray
var _error_files : PoolStringArray
var _current_index : int = 0
var _current_state = 0
func _ready():
var dir : Directory = Directory.new()
if !dir.dir_exists("res://data/"):
print("Error: Directory res://data/ Does not exists!")
return
if !dir.dir_exists("res://output/"):
print("Error: Directory res://output/ exists!")
return
dir.make_dir("res://output/")
if dir.open("res://data/") == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir():
_files.push_back(file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access res://data/.")
_content_container = get_node(content_container_path)
func _process(delta):
if _current_state == States.STATE_NEXT:
_process_state_next(delta)
elif _current_state == States.STATE_RESIZE_WINDOW:
_process_state_resize_window(delta)
elif _current_state == States.STATE_TAKE_SCREENSHOT:
_process_state_take_screenshot(delta)
func _process_state_next(delta):
if _current_index == _files.size():
print("Done!")
if _error_files.size() > 0:
print("Errors happened in files:")
print(_error_files)
else:
print("Generatin successful!")
get_tree().quit()
return
var fn : String = "res://data/" + _files[_current_index]
var file : File = File.new()
file.open(fn, File.READ)
var content : String = file.get_as_text()
file.close()
clear_content()
content = content.replace("\r\n", "\n")
var lines : Array = content.split("\n")
var current_content_container : VBoxContainer = create_sub_content_container()
var in_class : bool = false
var current_class_access_modifier : int = AccessModifierState.ACCESS_MODIFIER_PRIVATE
var class_control : Control = null
for i in range(lines.size()):
var l : String = lines[i]
l = l.strip_edges()
if l == "":
continue
if l[0] == "#":
continue
if l.begins_with("new_column"):
current_content_container = create_sub_content_container()
continue
if l.begins_with("inherit"):
var bcc = BaseClassArrow.instance()
current_content_container.add_child(bcc)
continue
if l.begins_with("class "):
in_class = true
current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PRIVATE
class_control = ClassControl.instance()
class_control.set_class_name(l.trim_prefix("class "))
current_content_container.add_child(class_control)
continue
if l.begins_with("struct "):
in_class = true
current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PUBLIC
class_control = ClassControl.instance()
class_control.set_class_name(l.trim_prefix("struct "))
current_content_container.add_child(class_control)
continue
if l.begins_with("public:"):
current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PUBLIC
continue
if l.begins_with("protected:"):
current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PROTECTED
continue
if l.begins_with("private:"):
current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PRIVATE
continue
if l.begins_with("--"):
class_control.add_h_separator()
continue
# At this point everything should'have been handled except methods and variables
l = l.replace(";", "")
if current_class_access_modifier == AccessModifierState.ACCESS_MODIFIER_PUBLIC:
l = "+ " + l
elif current_class_access_modifier == AccessModifierState.ACCESS_MODIFIER_PROTECTED:
l = "# " + l
elif current_class_access_modifier == AccessModifierState.ACCESS_MODIFIER_PRIVATE:
l = "- " + l
class_control.add_line(l)
_current_state = States.STATE_RESIZE_WINDOW
func _process_state_resize_window(delta):
var rs : Vector2 = get_node(main_container_path).rect_size
OS.window_size = rs
_current_state = States.STATE_TAKE_SCREENSHOT
func _process_state_take_screenshot(delta):
var vt : ViewportTexture = get_tree().root.get_texture()
var img : Image = vt.get_data()
img.flip_y()
img.save_png("res://output/" + _files[_current_index] + ".png")
_current_index += 1
_current_state = States.STATE_NEXT
func clear_content():
for c in _content_container.get_children():
c.queue_free()
_content_container.remove_child(c)
func create_sub_content_container():
var content_container : VBoxContainer = VBoxContainer.new()
content_container.set("custom_constants/separation", 0)
content_container.alignment = BoxContainer.ALIGN_CENTER
_content_container.add_child(content_container)
return content_container