extends Control var BaseClassArrow = preload("res://BaseClassArrow.tscn") var ClassControl = preload("res://ClassControl.tscn") export(NodePath) var main_container_path : NodePath export(NodePath) var content_container_path : NodePath enum States { STATE_NEXT = 0, STATE_RESIZE_WINDOW, STATE_TAKE_SCREENSHOT }; enum AccessModifierState { ACCESS_MODIFIER_PRIVATE = 0, ACCESS_MODIFIER_PROTECTED, ACCESS_MODIFIER_PUBLIC }; var _content_container : Control var _files : PoolStringArray var _error_files : PoolStringArray var _current_index : int = 0 var _current_state = 0 func _ready(): var dir : Directory = Directory.new() if !dir.dir_exists("res://data/"): print("Error: Directory res://data/ Does not exists!") return if !dir.dir_exists("res://output/"): print("Error: Directory res://output/ exists!") return dir.make_dir("res://output/") if dir.open("res://data/") == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if !dir.current_is_dir(): _files.push_back(file_name) file_name = dir.get_next() else: print("An error occurred when trying to access res://data/.") _content_container = get_node(content_container_path) func _process(delta): if _current_state == States.STATE_NEXT: _process_state_next(delta) elif _current_state == States.STATE_RESIZE_WINDOW: _process_state_resize_window(delta) elif _current_state == States.STATE_TAKE_SCREENSHOT: _process_state_take_screenshot(delta) func _process_state_next(delta): if _current_index == _files.size(): print("Done!") if _error_files.size() > 0: print("Errors happened in files:") print(_error_files) else: print("Generatin successful!") get_tree().quit() return var fn : String = "res://data/" + _files[_current_index] var file : File = File.new() file.open(fn, File.READ) var content : String = file.get_as_text() file.close() clear_content() content = content.replace("\r\n", "\n") var lines : Array = content.split("\n") var current_content_container : VBoxContainer = create_sub_content_container() var in_class : bool = false var current_class_access_modifier : int = AccessModifierState.ACCESS_MODIFIER_PRIVATE var class_control : Control = null for i in range(lines.size()): var l : String = lines[i] l = l.strip_edges() if l == "": continue if l[0] == "#": continue if l.begins_with("new_column"): current_content_container = create_sub_content_container() continue if l.begins_with("inherit"): var bcc = BaseClassArrow.instance() current_content_container.add_child(bcc) continue if l.begins_with("class "): in_class = true current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PRIVATE class_control = ClassControl.instance() class_control.set_class_name(l.trim_prefix("class ")) current_content_container.add_child(class_control) continue if l.begins_with("struct "): in_class = true current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PUBLIC class_control = ClassControl.instance() class_control.set_class_name(l.trim_prefix("struct ")) current_content_container.add_child(class_control) continue if l.begins_with("public:"): current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PUBLIC continue if l.begins_with("protected:"): current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PROTECTED continue if l.begins_with("private:"): current_class_access_modifier = AccessModifierState.ACCESS_MODIFIER_PRIVATE continue if l.begins_with("--"): class_control.add_h_separator() continue # At this point everything should'have been handled except methods and variables l = l.replace(";", "") if current_class_access_modifier == AccessModifierState.ACCESS_MODIFIER_PUBLIC: l = "+ " + l elif current_class_access_modifier == AccessModifierState.ACCESS_MODIFIER_PROTECTED: l = "# " + l elif current_class_access_modifier == AccessModifierState.ACCESS_MODIFIER_PRIVATE: l = "- " + l class_control.add_line(l) _current_state = States.STATE_RESIZE_WINDOW func _process_state_resize_window(delta): var rs : Vector2 = get_node(main_container_path).rect_size OS.window_size = rs _current_state = States.STATE_TAKE_SCREENSHOT func _process_state_take_screenshot(delta): var vt : ViewportTexture = get_tree().root.get_texture() var img : Image = vt.get_data() img.flip_y() img.save_png("res://output/" + _files[_current_index] + ".png") _current_index += 1 _current_state = States.STATE_NEXT func clear_content(): for c in _content_container.get_children(): c.queue_free() _content_container.remove_child(c) func create_sub_content_container(): var content_container : VBoxContainer = VBoxContainer.new() content_container.set("custom_constants/separation", 0) content_container.alignment = BoxContainer.ALIGN_CENTER _content_container.add_child(content_container) return content_container